|
|
|
|
|
January 13th, 2008, 06:14 PM
|
|
Second Lieutenant
|
|
Join Date: Nov 2007
Location: Australia
Posts: 410
Thanks: 2
Thanked 1 Time in 1 Post
|
|
Re: Sheap\'s Multiplayer Tips...
Great list.
|
March 3rd, 2008, 11:06 AM
|
|
Corporal
|
|
Join Date: Nov 2007
Posts: 93
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Sheap\'s Multiplayer Tips...
Out of interest, how binding are non agression pacts usually considered to be?
Should I stick to them rigidly or is it expected that they will be broken from time to time?
|
March 3rd, 2008, 11:28 AM
|
|
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: Sheap\'s Multiplayer Tips...
That's a longstanding and spirited discussion Niarg. Short story is some people don't consider NAP's worth the text used to write them (and honor them accordingly), some people consider them very binding and will honor them even if that means defeat, and some people will honor them unless they have a very good reason not to. In my MP experience NAPs are honored most of the time, and the people who violate them frequently quickly build up such a rep and have a hard time dealing with people in the future.
So...they're worth signing because at the very least it'll make the other party look to other opportunities before considering you as a snack, but you've got to expect to be backstabbed every now and then. The best NAPs are the ones where you make sure it's in the other party's best interest to continue to not attack you through strong trade relations and not presenting a tempting target.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|
The Following User Says Thank You to Baalz For This Useful Post:
|
|
March 3rd, 2008, 03:54 PM
|
|
General
|
|
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
|
|
Re: Sheap\'s Multiplayer Tips...
There's a very long thread somewhere where people argured this back and forth. I cann't remember the title of the post, but if you find it, you'll be able to tell pretty well which people play which way.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
|
March 4th, 2008, 12:36 AM
|
BANNED USER
|
|
Join Date: Dec 2007
Location: Illinois
Posts: 1,133
Thanks: 25
Thanked 59 Times in 36 Posts
|
|
Re: Sheap\'s Multiplayer Tips...
I'd be interested in seeing that thread.
I, for one, prefer to take a realist approach to NAPs. Even that being said, there are good reasons to observe them to the bitter end. Each scenario has to be played by ear.
Also, I believe keen brinksmanship can work just as good as a NAP sometimes. NAPs happen because (1) a power is loathe to go to war because they are in a favored postion; or (2) both powers guarantee the others destruction (mutually assured destruction). Given these basic, realist, elements of all treaties in Dom3, keeping a certain level of tension through brinksmanship can serve a wise prince's needs better than a formalized NAP.
edited for grammar (princes -> prince's)
|
March 4th, 2008, 12:49 AM
|
|
First Lieutenant
|
|
Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
|
|
Re: Sheap\'s Multiplayer Tips...
__________________
Power is an illusion...
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|