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  #11  
Old June 30th, 2003, 12:20 PM
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Default Re: Plague bomb..

Quote:
Originally posted by Grandpa Kim:
Oleg, I agree that something is not right here; those facilities should stop the plague before it destroys the colonly. Perhaps 10% population loss before total cure.

But let me point out that a couple of light cruisers with ordinary weapons could wipe out a small colony just as quickly as plague.
Yes, but it was the AIC game and I had a very nice Proportionesque colony with 20+ weapon platforms !

It decimated a big enemy fleet without loss of a single WP ! But one frigate sneaked and drop plague bomb before been blown from sky. It was enough

How it did happened - small ships in AIC can be very fast. Fazrah' frigates have 6 moves per combat turn (contrterran engines). Plague bomb has a range of 5. My small WP had a range of 10. Thus, by pure luck one frigate just jumped in and droped the bomb.

JLS, let's give plague bomb range of 1 - that should give a chance for the planet to defend itself !
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  #12  
Old June 30th, 2003, 03:18 PM

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Default Re: Plague bomb..

What are the Plague Damages for the various (5?) levels of plague?

If the weapon damage is moderately irrelevant way, oh why, does it get weapon-style mounts?

Personally, I like plague bombs. The AI can still whoop-up on me, so I occasionally need methods like this. It would be better if the AI could do something about it, though...
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  #13  
Old June 30th, 2003, 03:31 PM

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Default Re: Plague bomb..

In AIC when you start your new game. From the {Technology Menu} Human Players can REMOVE BIO WEAPONS from there game, if desired

The Plague Bomb represented in AIC is the same as in the Stock se4 Component

The Bio Weapon used by the AI Player Fazrah is the same that is available to the Human Players.

Is the Fazrah the First AI Player that you have ever seen use a Plague Bomb, in your se4 games

The Fazrah is not a usual leader on average, with the AIC AI Player Leader Board.

When playing AI Campaign, as a Human Player please feel free to use any Weapon against the AI Players; this includes the Plague Bomb.

If this results in a real problem, I will revise the Standard se4 Plague Bomb component to be less potent for a future AIC update.

Fyron: do one turn of damage before being cured by facilities. {JLS: Agreed, only if Hospitals today could Cure-All before a Virus hits, I WOULD NOT HAVE THIS FLU}
Taera: that means Mechanoid racial trait is finaly worthwhile
Grandpa Kim: But let me point out that a couple of light cruisers with ordinary weapons could wipe out a small colony just as quickly as plague.
Loser: Aren't they more interesting as a viable weapon

Please add some suggestions for next update:
Taera: a higher research cost base
Taera: Cut the range in half maybe, but bio weaps should still be a viable weapon.
Ed Kolis: Revise description
oleg: How about level one - range one. level two - range two, etc


Mechanoid racial trait cost = AIC is currently at 300 Cost. The se4 cost is 1000 Points

[ June 30, 2003, 16:15: Message edited by: JLS ]
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  #14  
Old June 30th, 2003, 03:59 PM
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Default Re: Plague bomb..

My rant is basicaly not against plague bombs per se, but about the inability of medical lab to stop the plague for one, usually fatal turn !

It would be best if we could mod how many people die from the plague. But since it is apparently hard coded, bio-weapons should be made less potent in AIC/Proportions. Range of one looks best for me.
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  #15  
Old June 30th, 2003, 04:06 PM

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Default Re: Plague bomb..

We cannot do anything here with system-wide buildings to stop the plagues. I.E. Med Labs and/or Bio Hospitals. Just help with the Cure, after it hits

Fyron does have a valid point; a one-turn hit does make sense.

[ June 30, 2003, 15:18: Message edited by: JLS ]
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  #16  
Old June 30th, 2003, 04:19 PM
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Default Re: Plague bomb..

The description does say "PREVENTS plagues in system", not "CURES plagues in system" though...
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  #17  
Old June 30th, 2003, 04:28 PM

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Default Re: Plague bomb..

What is the unmoddable damage for each different level of plague?

Someone has the numbers, don't they?
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  #18  
Old June 30th, 2003, 04:31 PM

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Default Re: Plague bomb..

Agreed Ed, this chould be changed in se4 and MODS, to read better on the Ability # Descr itself

Number of Abilities := 3
Ability 1 Type := Plague Prevention - System
Ability 1 Descr := Prevents level 1 plagues in this system.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 0

Name := Medical Lab I
Description := Advanced medical center which cures the ill and helps prevent disease.
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  #19  
Old June 30th, 2003, 04:57 PM

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Default Re: Plague bomb..

dont give the weapon range of 1 as it makes it pretty much obsolete, given the strength of WP's - when developed correctly. Cut the range in half maybe, but bio weaps should still be a viable weapon. I think.
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  #20  
Old June 30th, 2003, 04:58 PM
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Default Re: Plague bomb..

Quote:
Originally posted by Loser:
What is the unmoddable damage for each different level of plague?

Someone has the numbers, don't they?
here is more information :
http://www.shrapnelgames.com/cgi-bin...;f=23;t=009411
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