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  #11  
Old April 3rd, 2004, 12:04 PM
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Default Re: Magic sites questions

It is possible to make some terrins have magic sites more often, and I think that is what Kristoffer is referring to. I think it can't be seen in-game if the mapmaker hasn't made it visible somehow, but luckily Jason Lutes added both some stars and little decorations (henges, towers) to these provinces.
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  #12  
Old April 3rd, 2004, 12:07 PM
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Default Re: Magic sites questions

I'm not sure of the specifics. Waste might be 30, swamp and mountain 20. It was just a guess.
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  #13  
Old April 3rd, 2004, 12:15 PM

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Default Re: Magic sites questions

I believe that list is incomplete Zen.

Sunray has produced a nice list with all the effects:

http://www.bl23c.com/arryn/downloads/dom2sites.xls

check it out. It's too complicated for me, but maybe you guys will understand it
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  #14  
Old April 3rd, 2004, 04:24 PM
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Default Re: Magic sites questions

Magic is a terrain switch. Changes have been made to the game which didnt get to the documentation. Or if you are like me you might have gotten an error when it tried to update the docs, and the patch skipped that.

The #terrain command is a number created by adding together the numerics for everything that can be said to apply to that province. And as Kristoffer mentioned, apparently these are not cumulative as to the random roll. The best one is whats used in deciding what plus to add to a sites roll. As far as I know this is the latest up-to-date list of terrain switches.....

nothing (defaults to plains) 0
small 1
large 2
sea 4
fresh water 8
mountain 16
swamp 32
waste 64
forest 128
farm 256
nostart 512 - for islands and special provinces
manysites 1024 - increased site frequency

So if province 9 is a plains, small, no-start then the map has it a "#Terrain 9 513" (0+1+512) and it you wanted to add a higher chance of magic sites then you would add 1024 to that and make it "#terrain 9 1537"

[ April 03, 2004, 14:25: Message edited by: Gandalf Parker ]
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  #15  
Old April 3rd, 2004, 07:08 PM

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Default Re: Magic sites questions

Quote:
Originally posted by Firebreath:
I believe that list is incomplete Zen.

Sunray has produced a nice list with all the effects:

http://www.bl23c.com/arryn/downloads/dom2sites.xls

check it out. It's too complicated for me, but maybe you guys will understand it
That is taken from that list. It only lists underwater sites, if that wasn't clear enough.
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  #16  
Old April 4th, 2004, 04:38 AM
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Default Re: Magic sites questions

[quote]Originally posted by Gandalf Parker:


nothing (defaults to plains) 0
small 1
large 2
sea 4
fresh water 8
mountain 16
swamp 32
waste 64
forest 128
farm 256
nostart 512 - for islands and special provinces
manysites 1024 - increased site frequency


I assume that "small" or "large" flags only affect province population/income/supplies, and not magic sites or its frequency, right?

I also assume that freshwater is invisible modifier (but you can guess it by presebse of the river in province, if map has been created correctly), which dioesn't affect site frequency but that enables some additional water sites, according to Zen. ( in addition to increasiang income in provinces with rivers and having possibilty of floods in random events). Is it correct?
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  #17  
Old April 4th, 2004, 04:45 AM
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Default Re: Magic sites questions

Quote:
Originally posted by Kristoffer O:
I'm not sure of the specifics. Waste might be 30, swamp and mountain 20. It was just a guess.
Oh all right. I know you've said it earlier that you are not sure of exact numebrs, but I thought you mean the exact value of modifiers, not which one is better than others. My fault, sorry.
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  #18  
Old April 4th, 2004, 04:59 AM
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Default Re: Magic sites questions

The best I could find on terrain effects was...

mountain - good for resources and magic sites, bad for money
forest - same as mountain, but less so
farmlands - good for money, bad for resources and sites
swamp - just plain bad
waste - good for magic sites, bad for money
sea - good for atlantis
nostart - no player can start with their capital here

I forget what it was about fresh water. Money I think. Of course all of them do have some effect on random events. Such as fresh water (rivers) for flooding.
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  #19  
Old April 4th, 2004, 05:36 AM
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Default Re: Magic sites questions

Quote:
Originally posted by Gandalf Parker:
The best I could find on terrain effects was...

mountain - good for resources and magic sites, bad for money
forest - same as mountain, but less so
farmlands - good for money, bad for resources and sites
swamp - just plain bad
waste - good for magic sites, bad for money
sea - good for atlantis
nostart - no player can start with their capital here

Yes, I am aware of this list. In fact I've started this tread trying to get more information to regardin it, since it is very general. However I am not sure that it is entirely correct one - Swamps for example tend to produce more magic sites AFAIK, while in the list they are marked as "plain bad". (KristofferO kindof confirmed it about Swamps being good for magic in his post, however since he warned that this is just a guess, so AFAICT it is still not certain at this point. Although I think I've found more than regular share of magic sites in the Swamps in my games)
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