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  #11  
Old February 15th, 2001, 09:53 PM

Talenn Talenn is offline
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Default Re: Space monsters

A lot of neat ideas here, but please, PLEASE if any of this is implemented allow it to be turned off for competitive games.

Nothing ruins an all night hot seat game like someone's empire being crippled by some 'random' critter. I cant even count the number of times that happenend in MOO...game is going along great...all player competitive and having fun...and then...bam! INCOMING! And one player is forced to divert resources and ships to this random event, barely beats it, and is summarily scrubbed from the game. No thanks.

Just my $.02 on Random Screwings..

Talenn
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  #12  
Old February 15th, 2001, 10:23 PM

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Default Re: Space monsters

I agree Talenn.
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  #13  
Old February 15th, 2001, 10:53 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Space monsters

The Pirates would help to keep the game balanced, as they are equally likely to take from large players as small players.

The first place player might lose 10% of his 100,000 minerals, while the Last place player loses 10% of his 10000 minerals.

Net effect: 1st place has 91K minerals, and Last place has 19K minerals.

The weaker players might even support the pirates somehow.
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  #14  
Old February 17th, 2001, 01:11 PM

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Default Re: Space monsters

For you information, you can now have giant squid in your games of SE4!

Think of the monsterous (haha, bad pun) possibilities of this fleet, and trashing enemy ships.

:in wave::

Idea for new organic shipset component: Tentacles. . . rip the hull apart.

Anyway, the Cephalopeia Fleet is available for all to download off Universal Shipyards http://universalshipyards.tripod.com so you may as go and see, along with all the other shipsets there which have kindly been put Online for download
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  #15  
Old February 17th, 2001, 10:08 PM

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Default Re: Space monsters

I went to the shipyards and did not see the race you mention available for download?? Is it under the "completed" section? If not, where?

Thanx,

Jason2
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  #16  
Old February 17th, 2001, 11:49 PM
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Default Re: Space monsters

Bronze section of completed Jason.

Have fun.
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  #17  
Old February 18th, 2001, 07:50 PM

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Default Re: Space monsters

Yes, I'm sure, the Bronze section. Thank you pathfinder. . .
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  #18  
Old May 18th, 2001, 05:00 PM
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Default Re: Space monsters

Malfador, any status on Space Monsters?
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  #19  
Old May 18th, 2001, 06:58 PM
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Default Re: Space monsters

How about several type random monsters that only attack specific type planets or special tech races? each one programed for a specific type and this way you wouldn't know which one would show up. Examples. monster who only attacks say organic cultures, or only Oxygen type planets, or Methane Planets, or crystall cultures, etc. Could set up several which are picked at random for each game. This way when its in the game you wouldn't automaticaly know which type it was until it attacks. each monster/monster race would each have a different attack quality as to what it would attack.

just some ideas mac
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  #20  
Old May 19th, 2001, 07:19 AM
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Default Re: Space monsters

I like the idea of space monsters. But I think it would be unfair if they would attack only certain races. Make them move randomly from one warp point to the other and attack everything that lies in their path. And may be it should be a possibility to "tame/catch/board" them and then to use them yourself.
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