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  #11  
Old April 29th, 2001, 05:56 PM
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Default Re: UCP Star Trek Races UPDATED

GAAAAHHH!!! Update. I have encountered the Borg in tac combat for the first time (been mining them so far) and they have BOARDED my destroyer. Don't know if I should smile or get mad . Well, at least I know they CAN board, now hopefully they will do so with some frequency.

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  #12  
Old April 29th, 2001, 08:59 PM
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Default Re: UCP Star Trek Races UPDATED

quote:
Originally posted by Deathstalker:
No contest there Daynarr, , you guys are the masters, I am just a hack . But seriously, I am posting my changes so far but they (the Borg) still have a problem with boarding/taking a ship. I have seen it done (in a game way way back in patch 1.19) but can't get it repeated. I changed the 2ndary movement/firing pattern from Optimal to Board Enemy Ships in the Settings text for Optimal Firing range and this STILL does not seem to help.

Any thoughts........(or is this still a contest? )




I think you have found the best way to make AI board ships.
Seriously, AI at his present state still has problems with boarding and ramming (although it is capable of doing both) and there isn't much we can do about it.
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  #13  
Old April 29th, 2001, 09:12 PM
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Default Re: UCP Star Trek Races UPDATED

Great. Two people interested in making some AI for these races. Could one of you guys please make an AI for the Dominion that best fits their race personality. I am tired of meeting them in-game, and they want to sell me flowers and swap recipies.
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  #14  
Old April 30th, 2001, 12:17 AM
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Default Re: UCP Star Trek Races UPDATED

I have once again, updated some of my work. The Romulan ship set has been updated and the Federation set too. Please be advised.
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  #15  
Old April 30th, 2001, 01:19 AM
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Default Re: UCP Star Trek Races UPDATED

quote:
Originally posted by Deathstalker:
I am working on 'tweaking' the current Borg AI (just for myself right now) but if you want me to post it when it's finished I would be glad to. The current mix of missiles/trac beams just dosn't work. Esp since in the AI files it dosn't research beyond missile 1. So far they are now holding off the Rage and the Colonials (and neck and neck with my own Y'Gathian Free States!). In a 30turn game (which encountered that save game error ) they were #1. They now use a mix of APB/Trac beams with the research to back them up.




I am working on them for the next TDM ModPack. I guess this will be like a competition - who makes better Borg gets the price (women and fame).
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  #16  
Old April 30th, 2001, 07:29 PM

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Default Re: UCP Star Trek Races UPDATED

Yo!

Will, are you going to send me that 48x48 .gif for your site anytime soon? I would like to post your link!!!

Thanks.

> spoogyfederation@hotmail.com

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  #17  
Old May 1st, 2001, 12:42 AM
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Default Re: UCP Star Trek Races UPDATED

I sent them off to you today. They are simple ones, not very extravigant, but hey, I am no artist.
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  #18  
Old May 1st, 2001, 02:49 AM

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Default Re: UCP Star Trek Races UPDATED

I took the liberty of messing around with the little image a bit. Check it out in the links section...

Leave a post while your add it...

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  #19  
Old May 1st, 2001, 03:45 AM
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Default Re: UCP Star Trek Races UPDATED

Impressive. You are much better at imaging than I.
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  #20  
Old May 1st, 2001, 08:48 AM

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Default Re: UCP Star Trek Races UPDATED

Atrocities,
What is your new address, your old one doesn't seem to work anymore (the Anglefire one)

BTW, great work on the ship sets, check out my new one in the MODs Section.

Regards,

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Admiral Grover
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