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  #11  
Old December 15th, 2001, 03:40 PM
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Default Re: Space Empires IV: AI Races/Ship Sets *DELETED*

Post deleted by Mephisto
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  #12  
Old December 18th, 2001, 11:18 PM
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Default Re: Space Empires IV: AI Races/Ship Sets

Finally got around to updating another AI for se4 1.49.

The Cephalopeian Kingdom (Squids in Space )

1008710257.zip

These are just AI/.emp and .txt files, the actual graphic files (as always) are available on the Kuat Drive Yards by Andres.....

Enjoy!
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  #13  
Old December 20th, 2001, 08:17 PM

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Default Re: Space Empires IV: AI Races/Ship Sets

Updated my shipset with AI and also for Gold.

12-26-01 : Fixed errors in Genral and Constr_Facility files.

For 1.49 -
Shadri.zip


For Gold -
Shadri_Gold.zip

Thank you to Mephisto for providing me with an AI template to follow (used the Centauri as a guidline for certain things).

Let me know if you encounter any problems. The Shadri are meant to be a 'friendly' race that is more interested in exploration and research than war, but they will fight if pushed. They also have a long memory for past wrongs committed against them.

[ 26 December 2001: Message edited by: Val ]

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  #14  
Old January 3rd, 2002, 07:37 PM
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Default Re: Space Empires IV: AI Races/Ship Sets

AI update.

Se4 1.49 Version of the Star Wars Empire 1 (sw-emp1, Vader's fleet). Included are .emp files for use with the race. Only .txt and .emp files are in this update, the original race bitmaps are available at Kuat Drive Yards.

1010079367.zip

Enjoy, any comments/etc please post or email me.

I_8_BAD_GRAPES@hotmail.com


There has been significant changes to all files from previous Versions of the sw-emp1, most notibly the design of ships and the Vehicle-Constructions.txt file.
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Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..

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  #15  
Old January 21st, 2002, 03:10 PM

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Default Re: Space Empires IV: AI Races/Ship Sets

Star Control : Ur-Quan Shipset
Version 1.0 by C.S. Durham

The Ur-Quan have returned!
The Ur-Quan have rudimentary AI. I know it works with ver. 1.49

Ur-Quan Shipset
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  #16  
Old January 24th, 2002, 01:38 PM
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Default Re: Space Empires IV: AI Races/Ship Sets



[ June 15, 2002, 07:30: Message edited by: Atrocities ]
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  #17  
Old January 27th, 2002, 03:41 AM
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Default Re: Space Empires IV: AI Races/Ship Sets

Here are the Last Pyrochette files for the 1.49 Version. The next updates will be only for the Gold Version.

If you currently have the Pyrochette Race, you only need the Update, if not, use the other link.

Pyrochette for 1.49

Update Pyrochette for 1.49
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  #18  
Old January 27th, 2002, 03:43 AM
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Default Re: Space Empires IV: AI Races/Ship Sets

Here are the Last Aquilaeian files for the 1.49 Version. The next updates will be only for the Gold Version.

If you currently have the Aquilaeian Race, you only need the Update, if not, use the other link.

Aquilaeian for 1.49

Update Aquilaeian for 1.49
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  #19  
Old January 30th, 2002, 06:45 AM
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Default Re: Space Empires IV: AI Races/Ship Sets

Out dated

[ June 15, 2002, 07:29: Message edited by: Atrocities ]
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  #20  
Old February 5th, 2002, 08:49 PM
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Default Re: Space Empires IV: AI Races/Ship Sets

This is a test ship set for pequeninos race from "Speaker for the Dead" by Orson S. Card.
It has no aI yet, I will add it later if you find these ships worth enough to make pequeninos.

1012935084.zip
[ 05 February 2002: Message edited by: oleg ]

[ 05 February 2002: Message edited by: oleg ]

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