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March 14th, 2008, 09:33 PM
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Private
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Join Date: Oct 2007
Posts: 25
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Re: Remake
"So - if we bought in sufficient third-party meshes to fit every unique unit we model, that could be maybe $3 million plus. It's a few man-years of effort to make them either oneself, or by hiring some artists for $$$. I'll leave the number of actual game units required to be sold simply to break even for the art assets (let alone distribution & manufacturing or even game engine development) of such an enterprise to the gentle reader to guess at. "
Andy, thats fair enough. I reckon there would be plenty of people out there willing to create the meshes/textures/etc., but I agree that with thousands of different units even the basic 3d view I was thinking of (ie. zoomed right out, very low polygon counts) would be a hell of a lot of work.
Still, potential new graphic schemes, as I've mentioned, would only be a bonus.
In my question, I am more focusing on the game engine, such as the big picture stuff like the AI being not great, to the little things like how smoke and vision functions, etc. that are currently chokepoints in how much you can actually get SP to be as realistic as possible. I reckon with what the team has done so far working with the limitations and the vagaries and weirdness of the SP engine, you could make a truly classic wargame (more so) if you could go nuts with it from the start.
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March 17th, 2008, 06:12 PM
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Corporal
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Join Date: Aug 2006
Location: London
Posts: 65
Thanks: 20
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Re: Remake
I say this only in the spirit of 'wish list', but I always thought it would be immersive if the map were a static 2D satelite picture. Lifted off Google earth for instance, zoomed to the right scale, and the hexes 'told' what they show (ploughed field, height 1 etc). So it is exactly the same game but played out on a big photo.
I got the idea from a Harrison Ford film where they watch the dramatic scene of special forces storming a camp, but all from the eerily silent, birds eye view of an infra red satelite image.
Could be interesting, though I'm sure there are a million reasons why it can't be applied to the SP games.
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March 17th, 2008, 11:05 PM
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Corporal
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Join Date: Jul 2005
Posts: 93
Thanks: 4
Thanked 2 Times in 2 Posts
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Re: Remake
Personnally, my dream would be a real time (like the close combat serie) version of winsp:mbt featuring the same exact graphics that i already find near to be perfect for my taste.
But i just can't imagine the amount of years animating every sprite would take as the sp:mbt/sp:ww2 serie feature an incredible amount of content that just can't be found in any other real timed game that usually have extremely limited different units.
And just trying to imagine how the AI should be modified to get advantage of real time instead of turn by turn is making my brain bleeding.
That's why it is just a dream i guess
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March 17th, 2008, 11:30 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
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Re: Remake
winspmbt in real time...yeah, I rather not.
Try this instead http://www.battlefront.com/products/cmsf/news.html
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That's it, keep dancing on the minefield!
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March 18th, 2008, 03:11 AM
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Sergeant
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Join Date: Jun 2005
Location: MTY NL MX
Posts: 336
Thanks: 73
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Re: Remake
Quote:
Nightblade said: That's why it is just a dream i guess
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Maybe not, the closest (and almost identical) thing to SPMBT in real time youīre going to find, with the same type of graphics and 2D top view, is Armoredbrigade. Iīve been testing it for a couple of months now and I think it is very promising and I widely recomend it. It has an order-while-paused feature so you have all the time you want to think with pretty decent detail. Itīs a free download
Main page: www.armoredbrigade.com
Download v4.20: www.armoredbrigade.com/download.html
The full game files take only 23Mb on your desktop with no install neded, just downlad the ZIP, extract and run the exe. I understand itīs made with a tool named "clanlib" which seems pretty functional, never crashed once.
Regards
Roberto
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Oveja Negra
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March 23rd, 2008, 11:05 AM
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Sergeant
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Join Date: Jun 2005
Location: Arizona West Coast
Posts: 260
Thanks: 1
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Re: Remake
The links are not working Roberto. Did the site get overloaded? Are you in contact with the designer?
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March 23rd, 2008, 10:04 PM
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Sergeant
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Join Date: Jun 2005
Location: MTY NL MX
Posts: 336
Thanks: 73
Thanked 14 Times in 10 Posts
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Re: Remake
Yes Iīm in contact with him and he is currently figuring what the issue might be. I really have no idea what is wrong, but I suspect itīs due to either an oveload issue or a problem with the domain provider. Itīs never been like that before.
Anyway, hereīs a link with the download, itīs going to be there for 7 days, I hope the web page will be working normally by then.
http://download.yousendit.com/4225279B45142368
Check some screenshots here: http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
Please contact the designer or myself from now on about your thoughts and opinions regarding AB, last thing I want is to make Mr. Admin angry because of further advertising of a game not published by SG.
EDIT: Itīs working fine now.
Keep Cool
Roberto
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Oveja Negra
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March 23rd, 2008, 10:34 PM
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Sergeant
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Join Date: Jun 2005
Location: Arizona West Coast
Posts: 260
Thanks: 1
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Re: Remake
I got the site to work.
Shrapnel should talk to this guy.
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March 23rd, 2008, 10:35 PM
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Sergeant
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Join Date: Jun 2005
Location: MTY NL MX
Posts: 336
Thanks: 73
Thanked 14 Times in 10 Posts
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Re: Remake
I agree
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Oveja Negra
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April 2nd, 2008, 07:42 PM
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First Lieutenant
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Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
Thanks: 74
Thanked 16 Times in 15 Posts
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Re: Remake
I'm a big believer of "If it ain't broke don't fix it". The game is grand as is.
If I wanted eye candy I'd jumping from game to game cause this one looks better than the last and continuely upgrading my rig just to handle GFX of these new fangled games.
I've been playing since it's birth and the game still surprises me.
Maybe I'm just old and set in my ways, but there's reasons why so many are loyal to SP, and state of the art GFX is NOT one of them.
Long live SP, as is!!
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