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February 6th, 2005, 01:39 AM
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First Lieutenant
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Join Date: Mar 2002
Location: North Carolina
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Re: What Should I Make Now?
Atrocities posted:
Quote:
To make just a small federation ship under 1000 polygon would be one UGLY ship. No rounded edges at all. Rounded edges drive up the polygon count.
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I disagree, sir. Take a look at some of the user created models for ST Armada 2. Quite a few of them were right around the 1000 polies mark. I think that when dealing with low poly modeling your textures have to spot-on to make the model look good.
Speaking of low poly modeling, have you checked out the latest version of Milkshape 3d? http://www.milkshape3d.com/ They released a new version just the other day.
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This is the 21st century, right? Then where the hell is my flying car?
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February 6th, 2005, 08:13 AM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
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Re: What Should I Make Now?
Well, i think i read SE5 will display static models as well, so we could still use the "old" SE4 sets. Poly count aint that big of a problem imho. The Brakiri ships i posted looked quite ugly, but they had a poly count of 2000-4000. This sounds alot for a shipset so ugly, but in fact i used alot of highest-grade "ball" objects, which feature several hundreds polys by themself.
The Vree saucer for example uses a merely 600 polygons and looks pretty good imho. I doubt SE5 will be able to display glow zones though
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February 6th, 2005, 11:08 AM
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Captain
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Join Date: Apr 2003
Location: Burnaby
Posts: 995
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Re: What Should I Make Now?
Heh, well if we're talking about 1000 poly models for them to work in SE5, it looks like most of my shipsets are out. Terran Battlecruiser has already reached 150,000polys and it's not even done yet!
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Suction feet are not to be trifled with!
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February 6th, 2005, 02:46 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: What Should I Make Now?
Quote:
Ragnarok-X said:
I doubt SE5 will be able to display glow zones though
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Starfury has some glow support...
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February 6th, 2005, 08:26 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: What Should I Make Now?
The lower the poly count per ship, the more ship you can have in a scene.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 6th, 2005, 08:31 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
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Re: What Should I Make Now?
The key to keeping low poly counts is to ensure your long boxy sections and slopes use the fewest polys as possible (they'll still look reasonable) while using the savings to splurge a bit on cylindrical and saucer shapes.
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February 6th, 2005, 08:35 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: What Should I Make Now?
The shortest distance between two points is a strait line. Same goes for ploygon counts. *shrug* Not my worry.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 6th, 2005, 09:02 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: What Should I Make Now?
Quote:
Slick said:
Maybe you could think about making some components.
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I have already made over a 120 + components and such. I could make more, and most likely will.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 7th, 2005, 12:36 AM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
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Re: What Should I Make Now?
BSG shipset, all the way!
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February 7th, 2005, 09:27 PM
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Private
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Join Date: Feb 2005
Location: Canada
Posts: 22
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Re: What Should I Make Now?
I'd love to see someone do a really good cylon set
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The final anilation of the life form known as Eee , let the attack begin!
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