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  #11  
Old March 8th, 2007, 07:08 AM

Folket Folket is offline
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Default Re: Counter to \"Fog Warriors\"?

I'm pretty certain that an earthquake after fog warrior has been cast will cancel fog warriors on all that are damaged.
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  #12  
Old March 8th, 2007, 07:11 AM

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Default Re: Counter to \"Fog Warriors\"?

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  #13  
Old March 8th, 2007, 07:12 AM

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Default Re: Counter to \"Fog Warriors\"?

Folket - I haven't tested it, but from my understanding of the rules it won't. To get rid of Fog Warriors, you need to do at least either 1 magic damage or 25 mundane damage. Since earthquake is mundane it won't do either of those.
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  #14  
Old March 8th, 2007, 07:15 AM

GameExtremist GameExtremist is offline
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Default Re: Counter to \"Fog Warriors\"?

Quote:
Folket said:
I'm pretty certain that an earthquake after fog warrior has been cast will cancel fog warriors on all that are damaged.
hmm, AFAIK fog warriors is only cancelled if the unit loses 25% of it's hit points in one go, I think they get a defensive save as well. Soo....all your mages that don't save have a good chance of being hit, they only have 9 hp, mammoths won't be too affected seeing the spell only deals 10 damage. Things like spire horn archers will be affected, not sure about the other flying troops as they have decent defence but ordinary HP's.

Thanks for some of the advice guys, not sure it will help in the current game...too late for that maybe, but it'll come in handy in the future
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  #15  
Old March 8th, 2007, 07:39 AM
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Default Re: Counter to \"Fog Warriors\"?

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  #16  
Old March 8th, 2007, 09:23 AM

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Default Re: Counter to \"Fog Warriors\"?

Dedas: roll over and die, MA Ulm is horrible =)

Seriously though, buff your army with some alteration (marble warriors/legions of steel on Ulmish troops gives a somewhat ridiculous protection value...marble warriors is the same level as fog warriors, if you don't have it just throw more meat in the way instead. Wooden warriors might fly too if you've got some indie nature mages to spam it for decent coverage...regardless of how you do it, make a meat shield) and spam magma eruption with smiths after summon earth power. Your troops should do a great job soaking damage from the ogres and knights once they're buffed, and magma eruption will cut through mistform just fine. Make sure you have more magma than he has lightning and you should win pretty easily (unless your Ulmish troops decide to rout. They like doing that)
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  #17  
Old March 8th, 2007, 11:53 AM
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Default Re: Counter to \"Fog Warriors\"?

Hmmm... yes, Magma would be the obvious counter; but (and this is a big but) the "hum hum" uses Mistform AND Storm in conjunction. This effectively renders any range depending spell unusable.

So yes, more steel on top of the mountain of steel my warriors already possess may be a valid tactic, just too bad that they can't hit squat and of course decides to take a nap after a while in combat.
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  #18  
Old March 8th, 2007, 12:43 PM
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st.patrik st.patrik is offline
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Default Re: Counter to \"Fog Warriors\"?

Storm's precision reduction shouldn't affect your Magma casters as much at short range, so if you keep them pretty far forward and wait for your enemy to close, you should hit some stuff. This would be especially effective if you are buffing your army, because then they may be able to hold the attack for several turns, giving your mages a nice close unmoving target to aim for.

Of course don't use Magma stuff with Wooden Warriors, because there's some element of fire involved, which your guys would be vulnerable to.
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  #19  
Old March 8th, 2007, 01:32 PM
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Default Re: Counter to \"Fog Warriors\"?

Don't forget Weapons of Sharpness and/or Strength of Giants. Earth magic has some good army-buffing spells....
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  #20  
Old March 8th, 2007, 01:42 PM

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Default Re: Counter to \"Fog Warriors\"?

Did you call me a "hum hum"?
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