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  #11  
Old February 9th, 2005, 02:37 PM

Iron Giant Iron Giant is offline
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Default Re: Quick, Aaron! Talk to Gamespy!

Quote:
Suicide Junkie said:
The question isn't whether SE5 can beat it...
The question is whether it can beat SE4.
Bingo. GC lasted about 2 weeks on my hard disk, whereas I've been playing SEIV since the day it came out and I'm in the middle of 2 games right now.

IMHO The 4x catagory is dead, dead, dead and has been since SEIV came out and it still dominates today.

SEV is the only 4x game coming out that I'm aware of, I can't imagine that would change.
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  #12  
Old February 9th, 2005, 04:07 PM

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Default Re: Quick, Aaron! Talk to Gamespy!

imho a stars! followup, or even a clone (there is an open source project in the make that is trying to acheive this) would remake the 4X space exploration thing to what it was. In many ways the Very, Very old stars! is superior over SEIV for me. mainly in management and feeling overall more real. it's interface is incredibbly old, but imhi its so much better to, with message filtering, and autoques for new colonies, etc, it has a lot of features i'd like to see in SEV. but one I know I will not see in SEV and that is one galaxy, without warppoints (okay maybe a black hole or two, but it'll never be a galaxy) warppoints make SE less "real" to me.

but stars is simply too old and had a terrible system in terms of politics and treaties (you could only set hostile, nonhostile, which is not much)

Anyways, if there is ever a game with the general feel and capabilities of stars!, the moddability of SE, and a good diplomacy system, then that would be the game for me.
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  #13  
Old February 9th, 2005, 05:56 PM
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Default Re: Quick, Aaron! Talk to Gamespy!

It's a shame no truely independent game review site exists anymore.
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  #14  
Old February 9th, 2005, 06:01 PM

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Default Re: Quick, Aaron! Talk to Gamespy!

I think the GalCiv political/diplomatic system is great, but otherwise I really thought the game was poo. Too hard, too little to work with, no nuance.

The beauty of SEIV is the nuance, the depth, and the mod-ability. Truly a masterpiece.

Well, except for the music. I had to go to the hospital for boredom, once. I usually run the music to Homeworld or Star Trek in the background. hehe and occasionally Led Zeppelin. I love killing Phong Cruisers to "Kashmir"
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  #15  
Old February 9th, 2005, 11:09 PM
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Default Re: Quick, Aaron! Talk to Gamespy!

Very, very few peices of game music have made me turn them off.

Not even lemmings music managed that.
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  #16  
Old February 9th, 2005, 11:21 PM

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Default Re: Quick, Aaron! Talk to Gamespy!

Well, I'm auditory that way. I appreciate Jeremy Soule's work a lot, and though I didn't like the ending to KOTOR II, Mark Grisky's work on the soundtrack was great.

Lemmings made me turn it off because I got tired of hearing me kill them by the bushel.
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  #17  
Old February 10th, 2005, 01:39 AM
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Default Re: Quick, Aaron! Talk to Gamespy!

Hey! Lemmings was catchy!
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  #18  
Old February 10th, 2005, 01:41 AM
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Default Re: Quick, Aaron! Talk to Gamespy!

Quote:
Ed Kolis said:
http://pc.gamespy.com/pc/galactic-ci.../585986p1.html

C'mon Malfador! Let's see if you can get an interview with Gamespy as well and show that SE5 is going to be far better than GC2! Some nice screenshots wouldn't hurt too!
For all good things there is a time. The time is not right for Malfadors good thing.

But tomorrow is a good time.
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  #19  
Old February 10th, 2005, 02:23 AM
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Default Re: Quick, Aaron! Talk to Gamespy!

Quote:
Sivran said:
Hey! Lemmings was catchy!
...Even after the five hundreth time...
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  #20  
Old February 10th, 2005, 02:57 AM

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Default Re: Quick, Aaron! Talk to Gamespy!

Don't get me wrong. I love Lemmings. It was fun. The cutesy shriek of death is what I got tired of. I'd end up missing a blocker at some point and a like of like 200 lemmings would all plunge near simultaneously to their death.

Now, did I intentionally do that? You'll never know...

MUAHAHAHA

BUAHAHAHA
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