.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old April 15th, 2003, 08:49 PM
oleg's Avatar

oleg oleg is offline
Lieutenant General
 
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
oleg is on a distinguished road
Default Re: Recycle Old Threads Drive Canceled!

Quote:
Originally posted by Imperator Fyron:
So? That is irrelevant. There is more to a 4X game than just the X's...
Yes, real time combat for example.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
Reply With Quote
  #12  
Old April 15th, 2003, 10:26 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Recycle Old Threads Drive Canceled!

Real time combat?

Combat in almost any form would do...

Besides, Fyron is one of the people who understand the difference between continuous combat simulation (good realtime), and literal "realtime" clickfest combat (bad realtime).

[ April 15, 2003, 21:27: Message edited by: Suicide Junkie ]
Reply With Quote
  #13  
Old April 15th, 2003, 10:35 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Recycle Old Threads Drive Canceled!

Yeah, what SJ said. A game doesn't have to have real time combat to be 4X. SE4 is a 4X game. Do you see real time combat in it? Cause I certainly don't.

Of course, that was probably some lame attempt at sarcastic humor, but I'll just pretend it wasn't, for both our sakes.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #14  
Old April 15th, 2003, 10:42 PM

Lemmy Lemmy is offline
Second Lieutenant
 
Join Date: Mar 2001
Location: Netherlands
Posts: 479
Thanks: 0
Thanked 0 Times in 0 Posts
Lemmy is on a distinguished road
Default Re: Recycle Old Threads Drive Canceled!

By any general standard, GalCiv and other Civ-games are 4X games. They may not have as much micromanagement as SE or MOO, but they are still 4X games. But the 4X genre is large enough to have big differences in them.

[ April 15, 2003, 21:43: Message edited by: Lemmy ]
__________________
[Boo!]
Reply With Quote
  #15  
Old April 15th, 2003, 11:40 PM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Re: Recycle Old Threads Drive Canceled!

With respect to the question of Gal Civ vs. Moo3, I just have one simple comment to make about MOO3:

They designed the game so that the real time combats go until they are finished or until 10 minutes have passed--whichever comes first. Let me just say that I had a TON of combats where they had to run the full TEN minutes.

Lots and lots of people will tell you many, many things about MOO3. I can't tell you yes or not on any of them. I found myself rebooting my computer to get out of MOO3 rather than wait 10 tedious minutes while two ships that couldn't hurt each other circled the screen staring at each other.

Until the developers make the 'General Retreat' work better or create some sort of acceleration feature, I would stay far, far away from MOO3.
Reply With Quote
  #16  
Old April 16th, 2003, 01:11 AM
Roanon's Avatar

Roanon Roanon is offline
Second Lieutenant
 
Join Date: Mar 2003
Location: Germany
Posts: 575
Thanks: 0
Thanked 0 Times in 0 Posts
Roanon is on a distinguished road
Default Re: Recycle Old Threads Drive Canceled!

Quote:
Originally posted by Imperator Fyron:
GalCiv is hardly comparable to SE4 or MOO3; it is not in the same genre. SE4 and MOO3 are 4X games, GalCiv is a Civilization-type game.
I dare to disagree .

MOO3 is not comparable to SE4 or even MOO2. It is a sim-type game. If you have fun playing SimCity or stuff like that, play SimGalaxy = MOO3.

If you are looking for a game where your actions have a significant influence on gameplay, where you are able to estimate what actions have what results, and where you want to be able to try out something even it it is considered a stupid mistake by the AI (but just may be a genius strategy not foreseen by the designers limited minds), FORGET MOO3. Well, someone will say "it's not a micromanagement game, its all about macromanagement" - nonsense. The most basic tools and overviews for macromanagement are missing. You have some very basic features to vaguely direct the AI, and most of your orders there aren't even taken into account if you do not correct them by manually micromanaging - and this is painful, because the game has been designed by haters of management of any kind. Normal playstyle: you watch, the AI does. Period. Enjoy your sitrep, press next turn.

On the other hand, if you enjoy watching the unfolding of a galactic empire, enjoy being able to look at the tinest detail of the whole economy even if you do not want to influence it, then MOO3 is definitely your game. Just do not expect a space strategy game.
Reply With Quote
  #17  
Old April 16th, 2003, 01:21 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Recycle Old Threads Drive Canceled!

I will restate my comment, since the terms I have used have caused people to go off on irrelevant (to my point) tangents:

SE4, MOO3 and GalCiv are not games of the same class. Direct comparisons between them do not work because they are all different types of games. You wouldn't compare SE4 to Half-Life, would you?
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #18  
Old April 16th, 2003, 01:25 AM
Wardad's Avatar

Wardad Wardad is offline
Lieutenant Colonel
 
Join Date: Dec 2001
Location: Scottsdale AZ
Posts: 1,277
Thanks: 0
Thanked 0 Times in 0 Posts
Wardad is on a distinguished road
Default Re: Recycle Old Threads Drive Canceled!

They are of the same GENRE...

eXplore
eXpand
eXploit
eXterminate
__________________
So many ugly women, so little beer.
Reply With Quote
  #19  
Old April 16th, 2003, 01:49 AM
Roanon's Avatar

Roanon Roanon is offline
Second Lieutenant
 
Join Date: Mar 2003
Location: Germany
Posts: 575
Thanks: 0
Thanked 0 Times in 0 Posts
Roanon is on a distinguished road
Default Re: Recycle Old Threads Drive Canceled!

Quote:
Originally posted by Imperator Fyron:
SE4, MOO3 and GalCiv are not games of the same class.
Agreed I just couldn't let a comparison with MOO3/SE4 on one side and GalCiv on the other stand there. As you said yourself:
Quote:
IMO, one of the major aspects of a 4X game is critical design decisions.
...and exactly these I'm missing in MOO3. You may have a few decisions, but not critical ones. Its like you are sitting in a rowboat tied to a supertanker. If you want to head in the same direction as the captain (=AI) of the tanker, fine, you will find that the tanker is actually helping you to reach your destination as fast and as efficient as possible. Just do not try to steer a different course...
Reply With Quote
  #20  
Old April 16th, 2003, 02:16 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Recycle Old Threads Drive Canceled!

Quote:
Originally posted by Wardad:
They are of the same GENRE...
That is why I said class... genre is too large a Category. They are also of the strategy genre. But you can't compare them absolutely as just strategy games.

Roanon:
MOO3 has the potential for critical design decisions, they just have to let you take it out of empire simulation mode. GalCiv, on the other hand, does not have that potential. Its units are static, noncustomizable.

[ April 16, 2003, 01:25: Message edited by: Imperator Fyron ]
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:58 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.