|
|
|
|
|
October 11th, 2004, 07:05 AM
|
Private
|
|
Join Date: Feb 2004
Location: Australia
Posts: 13
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: DomMap - new Version
Hi Guys,
if you like I can modify the GUI to add the new switches. Should only take a couple of minutes. Let me know if you still need me to do that and I will get right on it and send through the new EXE.
Mark
|
October 11th, 2004, 07:38 AM
|
|
Major General
|
|
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: DomMap - new Version
Please do, Mark. Then email me the latest file. Thanks.
|
October 11th, 2004, 09:09 AM
|
|
Major
|
|
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: DomMap - new Version
IMO this thread deserves to be stickied.
__________________
God does not play dice, He plays Dominions Albert von Ulm
|
October 11th, 2004, 10:56 AM
|
|
Major General
|
|
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: DomMap - new Version
Quote:
Nagot Gick Fel said:
IMO this thread deserves to be stickied.
|
Don't we have enough stickies already? IMO, a better solution is to add a link to the thread in Zen's links sticky, especially since there already is a mapping section in that post.
|
October 11th, 2004, 12:37 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: DomMap - new Version
Gandalf, might I suggest 0xb43c00 for the land border color? It corresponds to Red 180, Green 60, blue 0, and is a nice reddish color, close to red brick. It wouldn't be quite as painfully bright as the current red border, but it will be clearly visible. If the borders can be set to be discrete (no color diffusion toward the edges, or is that just the effect of saving the files to jpg?), it will do the job wonderfully.
Edi
|
October 11th, 2004, 01:19 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: DomMap - new Version
Quote:
Edi said:
Gandalf, might I suggest 0xb43c00 for the land border color? It corresponds to Red 180, Green 60, blue 0, and is a nice reddish color, close to red brick. It wouldn't be quite as painfully bright as the current red border, but it will be clearly visible.
|
Thanks. that maximum red was the original setting and I kept meaning to soften it. The MapEditor has a preference for red borders. I did do some experimentation to get a watery border which was better but still has enough red for the editor (I think, I havent tested it).
Of course anyone who wants to download/play with the program now can use the switch of -c_land_border 0xb43c00 to override that red. But I think you are probably correct that the default should be something along the line of what you said.
How about swamp? I wanted to get it abit more sick-green and easier to tell apart from the plains and farmlands.
Quote:
If the borders can be set to be discrete (no color diffusion toward the edges, or is that just the effect of saving the files to jpg?), it will do the job wonderfully.
|
Thats the JPG effect.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
October 11th, 2004, 01:21 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: DomMap - new Version
Quote:
Gandalf Parker said:
Quote:
Edi said:
Gandalf, might I suggest 0xb43c00 for the land border color? It corresponds to Red 180, Green 60, blue 0, and is a nice reddish color, close to red brick. It wouldn't be quite as painfully bright as the current red border, but it will be clearly visible.
|
Thanks. that maximum red was the original setting and I kept meaning to soften it. The MapEditor has a preference for red borders. I did do some experimentation to get a watery border which was better but still has enough red for the editor (I think, I havent tested it).
Of course anyone who wants to download/play with the program now can use the switch of -c_land_border 0xb43c00 that Leif put in to override that red. But I think you are probably correct that the default should be something along the line of what you said.
How about swamp? I wanted to get it abit more sick-green and easier to tell apart from the plains and farmlands.
Quote:
If the borders can be set to be discrete (no color diffusion toward the edges, or is that just the effect of saving the files to jpg?), it will do the job wonderfully.
|
Thats the JPG effect.
|
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
October 11th, 2004, 01:25 PM
|
|
Sergeant
|
|
Join Date: Oct 2000
Posts: 295
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: DomMap - new Version
Quote:
Edi said:
Gandalf, might I suggest 0xb43c00 for the land border color? It corresponds to Red 180, Green 60, blue 0, and is a nice reddish color, close to red brick. It wouldn't be quite as painfully bright as the current red border, but it will be clearly visible. If the borders can be set to be discrete (no color diffusion toward the edges, or is that just the effect of saving the files to jpg?), it will do the job wonderfully.
|
I'll leave it to Gandalf to comment on your border color suggestion, but I will just mention that you can override the default land border color with the -c_land_border switch (though that won't help you if you want to download maps from Gandalf's site.)
Edit: Doh! In the time it took me to make my reply, Gandalf already replied twice!
The random maps do not diffuse the border colors at all - if you open the .tga files, you can verify that. But Dom2 itself seems to apply a slight blur or perhaps antialiasing to the maps.
|
October 11th, 2004, 01:46 PM
|
|
Major
|
|
Join Date: Sep 2003
Posts: 1,177
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: DomMap - new Version
Quote:
Arryn said:
Don't we have enough stickies already? IMO, a better solution is to add a link to the thread in Zen's links sticky, especially since there already is a mapping section in that post.
|
That would be fine.
__________________
God does not play dice, He plays Dominions Albert von Ulm
|
October 11th, 2004, 02:04 PM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: DomMap - new Version
I'll play around with GIMP and try to find a suitable swamp color. I kind of like the gray-green colors that can be found in the Faerun map's swamps, so I'll see if one of those fits the bill.
Edi
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|