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December 21st, 2006, 07:34 PM
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Shrapnel Fanatic
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Re: Getting SEV to work with linux
Linux is not a very big market for a gaming platform...
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December 22nd, 2006, 05:12 AM
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Corporal
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Re: Getting SEV to work with linux
Quote:
Originally Posted by Imperator Fyron
Linux is not a very big market for a gaming platform...
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It shall become one and I will love SE on Linux
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I dream of a world where hell is another paradise.
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December 30th, 2006, 03:41 AM
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Corporal
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Re: Getting SEV to work with linux
Quote:
Imperator Fyron said:
Linux is not a very big market for a gaming platform...
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If market size is the only criteria, then SE6 should be a console game - perhaps for the Wii where you throw the controller at the TV to indicate rejection of an AI's diplomatic proposal.
More seriously though, if Linux compatibility isn't taken into account, then there is the real likelihood of SE6 becoming a DX10 Vista-only game - given Vista's draconian media restrictions, that should be a real worry for anyone concerned about cost and control of their system.
It is certainly feasible to produce a game that runs under both Windows and Linux (Dominions 3 being one good example along with the Doom/Quake family and Neverwinter Nights) so now should be a good time to raise this point.
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December 30th, 2006, 03:59 AM
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Shrapnel Fanatic
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Re: Getting SEV to work with linux
Malfador has never gone for the latest graphics tech. SE5 requires only DX 8.1, and it came out well into the DX 9 era. I doubt SE6 will even require DX 9...
Market size is certainly not the only criterion, but it is one. Strategy games don't work well at all on consoles; especially the turn-based variety.
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December 30th, 2006, 06:26 AM
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Shrapnel Fanatic
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Re: Getting SEV to work with linux
Then it is high time to make one that does work well on consules.
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December 30th, 2006, 08:22 AM
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Shrapnel Fanatic
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Re: Getting SEV to work with linux
All we need then is a console that comes with a keyboard, a mouse and 1280x1024 resolution.
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December 30th, 2006, 09:16 AM
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Shrapnel Fanatic
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Re: Getting SEV to work with linux
Quote:
Suicide Junkie said:
All we need then is a console that comes with a keyboard, a mouse and 1280x1024 resolution.
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"Where there is a need, innovation leads, and profit follows." - Me 2006
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 30th, 2006, 02:11 PM
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Sergeant
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Re: Getting SEV to work with linux
Fyron is right - Strategy games generally don't work/play well on consoles. And as for Linux- its not really worth the effort for a limited audience.
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December 30th, 2006, 02:56 PM
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Shrapnel Fanatic
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Re: Getting SEV to work with linux
Suicide Junkie said:
All we need then is a console that comes with a keyboard, a mouse and 1280x1024 resolution.
... and a huge TV so you can actually read all the little numbers at such resolutions from the couch. Xbox 360 and Playstation 3 have the resolution and keyboards available, but it isn't enough I think.
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December 30th, 2006, 05:08 PM
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Second Lieutenant
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Re: Getting SEV to work with linux
There are some very popular strategy games for consoles, Final Fantasy Tactics, Ogre Battle, Tactics Ogre, Disgaea 1 and 2, most nippon ichi games, and on the Game Boy and DS there are tons that work very well, mainly advaned wars and fire emblem, and some of the tactical RPGs from above have been adapted to the small screen.
The Nintendo DS with it's touch screen could be the perfect platform for Space Empires, the bottom screen is a "command" interface with a small keyboad, and the orders buttons you see in the lower right and across the top of the current screen,and a simplified system map(dots on a grid) where you can touch ships and move them, the buttons controll the map and system windows in the top screen.
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