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  #11  
Old September 30th, 2005, 08:28 PM
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Default Re: Swarm Race Idea

Ya that is a draw back to the mod... the AI isn't there yet.
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  #12  
Old October 1st, 2005, 08:57 PM
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Default Re: Swarm Race Idea

So get on it atrocities!
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  #13  
Old October 1st, 2005, 09:27 PM
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Default Re: Swarm Race Idea

I am kicking it around.... I just want to be sure that I have all the good ideas before I go forth with this one.
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  #14  
Old October 2nd, 2005, 04:01 AM
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Default Re: Swarm Race Idea

That sounds like it's going to be a fun mod. Are they going to be an organic / psychic race?
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  #15  
Old October 3rd, 2005, 05:38 AM

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Default Re: Swarm Race Idea

Nice idea, but I have a thought for you.

Swarm / Hive races would need colonies. Why? Life cannot evolve in space itself, well, at least not very likely. A swarm structure is also very difficult to come up with without a good ecosystem. So instead, why not have them go around colonizing every single planet they see? Swarms like to spread. Infest. Whatever you wanna call it.

My slightly buggy 2 cents.
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  #16  
Old October 3rd, 2005, 08:47 AM
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Default Re: Swarm Race Idea

Yes, indeed.

And you could give those huge hive-ships an construction capability. So that they can construct an colony probe....(100kt ship with only possible component = colony component and 1 movement point to colonize) Let that ship be cheap so that it can be build in one turn.

So the hive ship only has to move from planet to planet and leave an colony probe on every planet and offcourse 1m population. Make some insectoid like shipset and race picture for them and I think it will be perfect (had those ideas for a while : insectoid trait)

Inti,
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  #17  
Old October 3rd, 2005, 03:00 PM
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Default Re: Swarm Race Idea

Thats not a bad idea. However to do this I would have to make all the technology related to racial traits. That would mean a lot of copy's in the components file..... ohhhh the work in volved in that.
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  #18  
Old October 3rd, 2005, 03:13 PM
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Default Re: Swarm Race Idea

Note that the original poster did not intend to use a mod, so specific components will not work for him. Colonising everything is still valid though, but it is mandatory for any kind of Empire, Nomads/Pirates and barmy isolationists excepted.
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