.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

View Poll Results: Are smaller Non cap-killer fighters a good idea?
Good idea it will make things more interesting 3 11.11%
I like small fighters but keep at least capital ship disabling weapons 3 11.11%
I like 20 gun fighters but no capital ship targeting 0 0%
I want small fighters for fighter killing and big fighters for capital killing 10 37.04%
Fighters should be able to target capital ships but have weak guns 8 29.63%
WHAAAA are you mad keep it the way it is 3 11.11%
Voters: 27. You may not vote on this poll

Reply
 
Thread Tools Display Modes
  #11  
Old October 24th, 2004, 12:22 PM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: An important question to hardcore SEIV strateg

Yes, that's come up once before. Either SciFi is "WWII fighter pilots in space" - example, Star Wars deathstar destroyed by one well placed shot, or it's "ships of the line faceing off" a la Honor Harrington books or Star Trek's "yes space is 3 dimensional, but let's line up and shoot each other in the same plane anyway"

The great thing about SE4 is you don't have to pick just one. The standard game has some balance in this regard. A few ships with high level PDC can pretty much defeat any size carrier fleet. But earlier in the game, fighters can take out medium sized ships.

'Course with a mod, you can make either of the two sets of conditions outlined above apply, as you like it.
Reply With Quote
  #12  
Old October 24th, 2004, 03:35 PM
Starhawk's Avatar

Starhawk Starhawk is offline
Lieutenant Colonel
 
Join Date: Oct 2003
Posts: 1,389
Thanks: 0
Thanked 0 Times in 0 Posts
Starhawk is on a distinguished road
Default Re: An important question to hardcore SEIV strateg

Well for races like the Terrenesi for example (reason I keep using them as an example is because they are going to one of "3" races in the Alpha release of the game) use light fighters as their main source of point defense against fighters while their PDTs are used mainly for missile intercept duty.
See what I was going for was so that (some races) Capital ship fleets would still need at least a squadron of intercept fighters to guard them from enemy bombers and fighters.

THEN you've got races like the swarmers (later release) who will have huge carriers and large numbers of (cheap but effective) fighters but their largest combat warship is a destroyer.


So you would have a large number of tactical doctrines available to you.

Oh and the "ship of the wall facing off" makes sense for the HH universe
__________________
When life gives you lemons take them and squeeze them in life's eye until it gives you the oranges you asked for!

"If men build things to look like our penis such as towers and ships does that mean female achitects represent women having penis envy?"
A line that made me chuckle, I can't remember where I heard it I just know it made me laugh.

"I'm not really a slapper....I mainly punch and gouge."
Tammy Lee my kung fu instructor/sifu's daughter when asked if she ever slapped a boy for saying something nasty to her.
Reply With Quote
  #13  
Old October 25th, 2004, 07:53 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: An important question to hardcore SEIV strateg

Actually, DW did base Honerverse ship combat on wooden cannon ships.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #14  
Old October 25th, 2004, 06:26 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: An important question to hardcore SEIV strateg

I like the idea of something like:
Ship-based PDCs are ineffective (1-5% accuracy) to nonexistent.
Ships can perhaps use some small anti-fighter missiles, but as missiles they tend to all fire at one stack, making for a lot of overkill and not much stopping power.

Fighters can target other fighters fine.
Bomber designs could carry limited anti-ship missiles at the expense of engines and defenses. Vulnerable to regular fighters.
Reply With Quote
  #15  
Old October 26th, 2004, 09:24 AM

deccan deccan is offline
Major
 
Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
Thanked 0 Times in 0 Posts
deccan is on a distinguished road
Default Re: An important question to hardcore SEIV strateg

Quote:
Suicide Junkie said:
Fighters can target other fighters fine.
Bomber designs could carry limited anti-ship missiles at the expense of engines and defenses. Vulnerable to regular fighters.
Didn't AIC have this stuff? Dedicated anti-fighter fighters or dedicated anti-ship fighters but no all rounder fighter. Whatever happened to it? It was a Version of Proportions optimized for SP.
__________________
calltoreason.org
Reply With Quote
  #16  
Old October 26th, 2004, 01:41 PM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: An important question to hardcore SEIV strateg

SJ, your quote reminds me of something right out of the MOO2 manual that had me confused for years before I figured it out:

"Ships can bomb planets directly, but other ships only indirectly, via bombers."

OK, I was wondering, what KIND of ships can bomb planets directly, given that some other (unspecified and nonexistent as far as I could tell from playing the game) kind of ships can bomb planets only indirectly via bombers... then after SO long I finally figured out that "other ships" was part of the OBJECT of the sentence, not the SUBJECT...
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #17  
Old October 26th, 2004, 05:58 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: An important question to hardcore SEIV strateg

Quote:
Ed Kolis said:"Ships can bomb planets directly, but other ships only indirectly, via bombers."

OK, I was wondering, what KIND of ships can bomb planets directly, given that some other (unspecified and nonexistent as far as I could tell from playing the game) kind of ships can bomb planets only indirectly via bombers... then after SO long I finally figured out that "other ships" was part of the OBJECT of the sentence, not the SUBJECT...
So; Ships can bomb planets...
Fighters can bomb ships...
But ships can't bomb other ships?
Reply With Quote
  #18  
Old October 26th, 2004, 09:55 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: An important question to hardcore SEIV strateg

Quote:
Suicide Junkie said:
So; Ships can bomb planets...
Fighters can bomb ships...
But ships can't bomb other ships?
They can shoot torpedoes, missiles, and beams at them. Bombs would be redundant.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #19  
Old October 26th, 2004, 10:34 PM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: An important question to hardcore SEIV strateg

Nope. Torpedoes are self-propelled, missiles are self-propelled and self-guided and beams are focused energy. Bombs are in free-fall. Clearly not redundant, they just don't make sense for ships.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #20  
Old October 27th, 2004, 01:31 AM
Aiken's Avatar

Aiken Aiken is offline
Major
 
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
Aiken is on a distinguished road
Default Re: An important question to hardcore SEIV strateg

Launch bombs using the catapults. They are pretty effective in vacuum thus make sense.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:51 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.