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  #11  
Old April 10th, 2006, 02:43 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: lord of the rings mod

Definetly search for that old thread about making a LotR module. Lots of great discussion happened in that thread which shouldnt go to waste
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  #12  
Old April 11th, 2006, 04:17 AM

High_Priest_Naresh High_Priest_Naresh is offline
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Default Re: lord of the rings mod

kk thanks I play LOTR warhammer and it is what gave me the inspiraion to do this mod..
there are 2 probalems
1. lack of compuer time
2. graphics...
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  #13  
Old April 11th, 2006, 03:21 PM
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Default Re: lord of the rings mod

Unfortunatley I can't help with either.
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  #14  
Old April 11th, 2006, 04:41 PM

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Default Re: lord of the rings mod

thanks anyway...
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  #15  
Old April 11th, 2006, 07:32 PM
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Default Re: lord of the rings mod

If people don't mind you taking their graphics from their mods, you could look for the Halls of the Underkings Mod for dwarves, Forest of Loren Mod for elves, and Orcish Empire Mod for orcs.

I most people have their shrapnel names located with their mods so you ask for permission. I'd like to learn how to mod graphics, but I lack the artistic capabilitly to do anything from scratch.
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  #16  
Old April 12th, 2006, 03:34 AM

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Default Re: lord of the rings mod

thanks that will help!
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  #17  
Old April 12th, 2006, 06:44 AM

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Default Re: lord of the rings mod

oh and btw, release all the nations seperatly and then (this part is optional) release them all together in a mod that makes them cheaper (bigger army suits lotr's) for mp maybe
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  #18  
Old April 12th, 2006, 11:39 PM
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Default Re: lord of the rings mod

Quote:
Morkilus said:
I'd like to learn how to mod graphics, but I lack the artistic capabilitly to do anything from scratch.
Yeah, I am all thumbs when it comes to creative stuff, like graphic art. I know some people who are into it, I know there are tons of resources on the internet, I can ask around for some links if your interested in giving it a shot.
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  #19  
Old April 13th, 2006, 09:15 AM

High_Priest_Naresh High_Priest_Naresh is offline
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Default Re: lord of the rings mod

thanks
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  #20  
Old April 13th, 2006, 09:51 AM

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Default Re: lord of the rings mod

Quote:
Endoperez said:
... As an example, the nine would be dead once they died. The only way to model anything like them in Dominions would be unique summon spell, which would be expensive but could be casted once/turn if the player hadn't spent too much resources during the first 30-50 turns.
Why not just make them Immortal ?
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