|
|
|
|
|
December 19th, 2005, 02:59 PM
|
Second Lieutenant
|
|
Join Date: Sep 2004
Posts: 483
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: My First Map: Siltrock
just post it. A problem with #feature may be that it gets overwritten by the sites which the game adds randomly. So if you are playing with high magic sites setting(50+), some features might not show up.
|
December 19th, 2005, 03:06 PM
|
|
Major
|
|
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: My First Map: Siltrock
well the problem is that they are showing up as like nifelheim and other national sites instead of what I am setting them as. Also commanders show up as the normal commanders instead of the ones I set, although their magic changes as I set it, but they aren't getting the items I give either.
here it is: LINK
|
December 19th, 2005, 03:32 PM
|
Second Lieutenant
|
|
Join Date: Sep 2004
Posts: 483
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: My First Map: Siltrock
hmm I noticed that the "" symbols are different for the landnames and for the commander names and sites. Maybe the program needs those standardized "" symbols? Try editing your mapfile with the normal windows editor and see if that helps.
Although I´m no expert on map commands, I couldn´t find anything wrong with yours apart from that oddity.
|
December 19th, 2005, 03:41 PM
|
|
Major
|
|
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: My First Map: Siltrock
thanks, that appeared to do the trick
|
December 19th, 2005, 04:00 PM
|
|
Major
|
|
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: My First Map: Siltrock
Wow, that's pretty. I like the style. Will there be border lines added later? Hopefully that won't wreck the aesthetic. Anyway, I found a little bug:
#landname 4 "Abode of the Ancients"
#terrain 4 1553
#setland 4
#nostart 4
#poptype 40
#feature ?The Crystal Citadel?
#feature ?Ancient Temple?
#feature ?Abandoned Labratory?
Laboratory is misspelled; it probably won't work like that.
I may be inspired now; mapmaking looks like fun.
|
December 19th, 2005, 05:16 PM
|
|
Major
|
|
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: My First Map: Siltrock
The way the provinces are placed seems, for the most part, defined by various changes in the scenery. I Kind of don't want to add border lines. I guess it should be played with neighbors on.
|
December 19th, 2005, 05:25 PM
|
|
Major
|
|
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: My First Map: Siltrock
fixed some neighbour mistakes, the labratory thing, and added the full version of the map to the zip on the first page. Seems to be working. Okay so far.
Does it need borders guys?
|
December 19th, 2005, 05:42 PM
|
|
Major
|
|
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: My First Map: Siltrock
I'll give it a test tonight vs my eternal nemesis, the AI. Looks like alot of fun. Any suggested settings?
|
December 19th, 2005, 06:59 PM
|
|
Major
|
|
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: My First Map: Siltrock
play how ya like
|
December 20th, 2005, 02:49 PM
|
|
Major
|
|
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: My First Map: Siltrock
If you need borders here is a tga with borders.
LINK
just download it and rename it Siltrock.tga (it is named Siltrock-borders.tga)
Personally I prefer it without borders.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|