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December 29th, 2005, 02:12 AM
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Corporal
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Join Date: Jul 2005
Location: St. Paul, Minnesota
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Re: Kawangi Safari
OK - best one ever.
I can take out a Kawangi with a single Zorg fighter.
And I have pictures to prove it.
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December 29th, 2005, 12:19 PM
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Private
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Join Date: Dec 2005
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Re: Kawangi Safari
If we're talking about just the game itself an dnot the simulator, I can take out Kwangi with just a Chromium Gong. lol
Kawangi (as most other ships in fact) have a serious vulnerability to Zorg fighters due to their annoying habit of zipping in and out all over the map.
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December 29th, 2005, 09:20 PM
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Sergeant
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Join Date: Feb 2000
Posts: 276
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Re: Kawangi Safari
OK, let's see the pictures - and a description of the tactic. I'd have expected the graviton beams had good enough arcs to nuke you anyway?
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December 30th, 2005, 04:23 AM
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Private
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Join Date: Dec 2005
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Re: Kawangi Safari
Yeah, color me impressed. Im going have to try this one.
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December 30th, 2005, 12:57 PM
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Private
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Join Date: Dec 2005
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Re: Kawangi Safari
except, rokkitgrrl, that their incredibly powerful weapons also have wide fire arcs and they've got deisel sheilds.
i don't think it can be done without some modding. even though the zorg fighter can teleport in between the front and rear beam fire arcs, it requires serious timing. it also only takes about three seconds before you're back inside one of the fire arcs, so assuming you even can get a shot off, you're pretty much screwed as it is.
the only thing i haven't tried is attempting to teleport between both the rear beem fire arcs, which would still pose a problem as you would never be able to maintain kawangi speed (read: slow as hell) in a zippy little fighter.
impress me, nx.
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December 30th, 2005, 12:59 PM
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Private
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Join Date: Dec 2005
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Re: Kawangi Safari
Ha. The damn thing's got three beam weapons hanging off its ***-end. I maintain that it can't be done without modding
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December 30th, 2005, 03:47 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: Kawangi Safari
you dont need to worry about the fighters higher speed. when im tailing capital ships with a fighter, i move the fighter by hand. wait for the ship to move a litte, then inch the fighter forward. keep it stopped most of the time.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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December 30th, 2005, 09:29 PM
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Corporal
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Join Date: Jul 2005
Location: St. Paul, Minnesota
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Re: Kawangi Safari
working on it... i've got a new box with no pic software on it... grr...
and no, i'm not stalling becuz i'm making it up.
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December 30th, 2005, 09:52 PM
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Corporal
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Join Date: Oct 2005
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Re: Kawangi Safari
NihiliX: At first I thought you'd at least need a second ship standing back to prevent the view zooming in, so as to provide enough background space to escape to, but then I figured it out I can confirm that it can indeed be done with just a single Zorg fighter (and far more easily than with the hit and run tactic I was initially attempting!)
edit: Not wanting to steal NihiliX's thunder, but as people seem keen for some kind of evidence I'll provide this one screen (see attachment).
Sure it could be modded, but where's the fun in that?!
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December 30th, 2005, 11:01 PM
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Sergeant
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Join Date: Feb 2000
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Re: Kawangi Safari
I can't seem to survive trying to keep up with the Kawangi - I can warp in (jump point to just in front of the nose, become mid-ship by the time of the jump), and I think the trick is to try to keep moving forward in tiny jumps, but I can't seem to avoid winding up in range of its weapons.
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