.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old July 16th, 2005, 10:36 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: Different Scanners

In stock (i.e. no mods), yes.
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #12  
Old July 16th, 2005, 04:10 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: Different Scanners

In other words, never bother with Tachyon Sensors. Gravitic Sensors are too expensive too if memory serves, as you will want to do some research in the Hyper Optic tech anyway (it gives you training, and that may be one of the most important things for your warships).
Reply With Quote
  #13  
Old July 16th, 2005, 05:27 PM
Xrati's Avatar

Xrati Xrati is offline
First Lieutenant
 
Join Date: May 2005
Location: Outter Glazbox
Posts: 760
Thanks: 12
Thanked 4 Times in 4 Posts
Xrati is on a distinguished road
Default Re: Different Scanners

It's kinda what I thought. I just hope that SEV has a little better explanation of all the systems then SEIV has. It probably should be noted somewhere that all these systems perform the same actions toward seeing hidden (cloaked) ships. The way it reads now is that Tachyon sensors are the only ones that can see cloaked ships. Tachyon sensors are the expensive ones.
Reply With Quote
  #14  
Old July 25th, 2005, 12:08 PM
Parasite's Avatar

Parasite Parasite is offline
Second Lieutenant
 
Join Date: Jul 2003
Location: Texas
Posts: 464
Thanks: 0
Thanked 0 Times in 0 Posts
Parasite is on a distinguished road
Default Re: Long Range Scanners

Another use I was just reminded of it the ability of these scanners to see what space based shipyard are building and the time to completion.

Assuming you have some knowlege of ship types and build times, this information can be used to help plan attacks. Capture ships can choose a sector with the turns remaining at two, while saving sectors with turns remaining of 6 till later. You can see if a remote mining base is being built, or warships for the mill.

While not close to the top of the research tree, they can be useful, and I would not put them at the bottom.
__________________
I thought of the sun as a big bright ball of something that produced an intense absence of darkness. Alan Dean Foster No More Crystal Tears
A++SeGdy$+-++Fr?C++++Cst+SfAi--Mm-MpTS---SsROPw++Fq++Nd++++RpG++Mm++Bb
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:24 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.