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November 10th, 2007, 07:29 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: New Map - AomOrc 3.00
The map is broken.
Note province #213 (Ivermark). It's on the upper landmass, one province in from the left edge, two provinces in from the river. It's roughly pentagram shaped, it's farmland.
Note, also, province #212. (Dommen). There are some slight differences. It connects to #214 (Akesta) and it isn't farmland.
Clicking the left half of the province gets Dommen, the right half gets Ivermark.
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November 11th, 2007, 07:56 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: New Map - AomOrc 3.00
Thank you for pointing out your find Loren. I have played several games on this map and never spotted that extra pixel.
I am attaching the fixed map image & map file to the thread topic. The new version is 3.01.
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November 11th, 2007, 08:38 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: New Map - AomOrc 3.00
What I wondered is why you don't use any natural borders except for that river. The ring around the swamp for example.
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November 11th, 2007, 10:19 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: New Map - AomOrc 3.00
Quote:
Ballbarian said:
Thank you for pointing out your find Loren. I have played several games on this map and never spotted that extra pixel.
I am attaching the fixed map image & map file to the thread topic. The new version is 3.01.
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Extra pixel? It's a whole extra province!
I only spotted it because I owned one of them and the AI the other.
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November 11th, 2007, 10:19 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: New Map - AomOrc 3.00
Because this map was originally made for Dom2, before border mountains were all the rage.
I prefer border mountains and choke points (natural borders) myself.
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November 11th, 2007, 10:26 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: New Map - AomOrc 3.00
@Loren,
As far as the Dom3 engine is concerned, 1 white pixel denotes a province. The location in question had 2 white pixels adjacent to one another.
Your welcome.
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November 12th, 2007, 05:07 PM
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Sergeant
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Join Date: Aug 2007
Posts: 203
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: New Map - AomOrc 3.00
Beautiful map. Thanks!
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January 14th, 2013, 09:28 PM
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First Lieutenant
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Join Date: Jan 2011
Posts: 754
Thanks: 72
Thanked 12 Times in 11 Posts
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Re: New Map - AomOrc 3.01
Playing on this map now, it is very nice indeed - thanks Ballbarian :-)
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