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  #11  
Old January 30th, 2007, 12:08 AM
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Default Re: What Are Bounding Boxes and How Do I edit them

I wouldn't worry too much about it myself Spoo. Any cheat sets that surface will be quickly IDed and banned from play-be-web etc. The only place they will surface would be solo games and lets face the truth. If anyone is using a cheat set in a solo game it is either to test something or the AI has been improved that much. Oh and lets not forget about the consequences to reputation for the person who puts out a cheater set. They would be blackballed and it would take several more fresh non-cheat sets to repair the damage. It's not like you can say it was an honest mistake.
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  #12  
Old January 30th, 2007, 12:12 AM
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Default Re: What Are Bounding Boxes and How Do I edit them

Bounding boxes don't work that way. They are a final line of hit detection only after all other calucations are made. Right now there is no way to alter the Bounding Boxes so don't worry about it. Ships are still damaged and destroyed as proven by many many combat tests.
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  #13  
Old January 30th, 2007, 11:03 AM
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Default Re: What Are Bounding Boxes and How Do I edit them

Okay. Good to know.
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  #14  
Old January 30th, 2007, 12:17 PM
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Default Re: What Are Bounding Boxes and How Do I edit them

There must be something I don't understand. Why would the model or boxes have anything to do with determining hits in combat?

I would think that the calculations and determination of hit/miss would be done by the game engine and a hit/miss decided; then the game graphics would be drawn to show a hit/miss as appropriate. Sounds fishy.
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  #15  
Old January 30th, 2007, 12:54 PM
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Default Re: What Are Bounding Boxes and How Do I edit them

You need hit detection for at least seeking weapons and collision avoidance.
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  #16  
Old January 30th, 2007, 01:55 PM
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Default Re: What Are Bounding Boxes and How Do I edit them

Quote:
Slick said:
There must be something I don't understand. Why would the model or boxes have anything to do with determining hits in combat?

I would think that the calculations and determination of hit/miss would be done by the game engine and a hit/miss decided; then the game graphics would be drawn to show a hit/miss as appropriate. Sounds fishy.
From what I understand, it has nothing to do with the determination of hit/miss. It has to do with what a hit or a miss will LOOK like. You don't want a 'hit' to be several feet off the side of a ship, do you?
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  #17  
Old January 30th, 2007, 02:41 PM
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Default Re: What Are Bounding Boxes and How Do I edit them

Quote:
NullAshton said:
....You don't want a 'hit' to be several feet off the side of a ship, do you?
Well no; not several feet anyway. However, I would be just fine with several hundred meters! Say right on the side of their ship!
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  #18  
Old January 30th, 2007, 05:42 PM
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Default Re: What Are Bounding Boxes and How Do I edit them

I disagree that it should involve models. Every object has a position, from which its range to other objects can be determined. That can be used for all weapons:

beams & PD (Range determines hit %, which is instantataneous)

seekers & warhead (Range = 0 = hit)


If there is a hit or miss, then the graphics engine should THEN be directed to draw it that way. The tail is wagging the dog here if graphics determine collisions in any way; and it can lead to it affecting hit percentages.
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  #19  
Old January 30th, 2007, 05:54 PM

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Default Re: What Are Bounding Boxes and How Do I edit them

It doesn't, Slick. Check to 1.25 patch notes.

The idea is when the projectile hits you don't have it drawn on the other side of the screen from the target ship..
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  #20  
Old January 30th, 2007, 05:58 PM
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Default Re: What Are Bounding Boxes and How Do I edit them

ah. Now that makes sense. Just drawing it so that the player sees it. I knew there was something I didn't get. Thanks.
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