.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #11  
Old October 17th, 2007, 11:58 AM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: Invisible Swarm 2 - recruiting

yah a couple games is good...

ah i was thinking the pyth... i love their new purple coloring

but if they're taken... arcos? ermor?

ah, dibsies on ermor
Reply With Quote
  #12  
Old October 17th, 2007, 12:23 PM
Sandman's Avatar

Sandman Sandman is offline
Second Lieutenant
 
Join Date: Oct 2003
Posts: 477
Thanks: 0
Thanked 0 Times in 0 Posts
Sandman is on a distinguished road
Default Re: Invisible Swarm 2 - recruiting

Can I have Arco, then?
Reply With Quote
  #13  
Old October 17th, 2007, 12:26 PM

CUnknown CUnknown is offline
Captain
 
Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
CUnknown is on a distinguished road
Default Re: Invisible Swarm 2 - recruiting

So far, we've got:

me: Jotunheim
archaeolept: Ermor
Jurri: Bandar Log
WraithLord: Marignon
DryaUnda: T'ien Ch'i
Cicadian: Pythium
Sandman: Arcosephale
Meglobob: Abysia
IndyPendant: R'yleh
Jeffr: Pangea


Jurri: yeah, we could do Lonely Mermaid. I sort of like the long and thin map I made though, I think it will make for early conflict, but not so much conflict that people are crammed in and triple-teamed. And, I like the ability to travel long distances (like teleporting) as being valuable, but I don't like huge maps. So a long, skinny map seems to make sense.

Does anyone have a preference on which map they like better? It seems like the options are: Lonely Mermaid, Pasha's 3 lake map, Desert Eye, or a random map.

WraithLord: I suppose we could use the full cb mod if people want. It's just that I hate the 65 gold indy commander and Dwarven Hammers costing 25 thing. We will wait and see what the new version of the cb mod looks like before deciding.

Does anyone know how to do that "scoredump" thing? Maybe we can play with score graphs off and do the scoredump every 10 turns to give an update on how people are doing without showing -all- the info all the time.
Reply With Quote
  #14  
Old October 17th, 2007, 01:38 PM

hoo hoo is offline
Corporal
 
Join Date: Sep 2006
Posts: 148
Thanks: 0
Thanked 2 Times in 2 Posts
hoo is on a distinguished road
Default Re: Invisible Swarm 2 - recruiting

I'd like to jump in as well unless it's a 24 hour turnaround.
Reply With Quote
  #15  
Old October 17th, 2007, 02:09 PM

CUnknown CUnknown is offline
Captain
 
Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
CUnknown is on a distinguished road
Default Re: Invisible Swarm 2 - recruiting

Oh, I forgot to mention the host time.. Yes, I was thinking it would be 24h turnaround time, at least for the first 20 turns or so. After that, we can set it to 48-h. And generally, if you haven't ever staled before, I will give extra time by re-setting the clock if someone is in danger of staling. But the second time, I'll probably just let the person stale.
Reply With Quote
  #16  
Old October 17th, 2007, 04:13 PM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: Invisible Swarm 2 - recruiting

I will give Abysia a go.
Reply With Quote
  #17  
Old October 17th, 2007, 04:50 PM
WraithLord's Avatar

WraithLord WraithLord is offline
General
 
Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
WraithLord is on a distinguished road
Default Re: Invisible Swarm 2 - recruiting

I vote for Pasha's 3 lake map.
Reply With Quote
  #18  
Old October 17th, 2007, 06:19 PM

IndyPendant IndyPendant is offline
Second Lieutenant
 
Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
IndyPendant is on a distinguished road
Default Re: Invisible Swarm 2 - recruiting

Well if there's still room, I would like to try my hand at playing R'lyeh.
__________________
MP Guide to MA Ermor
Reply With Quote
  #19  
Old October 17th, 2007, 06:59 PM

CUnknown CUnknown is offline
Captain
 
Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
CUnknown is on a distinguished road
Default Re: Invisible Swarm 2 - recruiting

Yes, you are welcome in, IndyPendant, but I think that is all the room we have! I will still allow Jeffr in if he wants in, but besides that we are closed.

If we decide to play a larger (140-150 province) map, we could easily open it up again for another person or two, but if we're going to do a smaller (100-110 province) map, we had best cap it here.

I count one vote for the 3-Lake map, any other votes?
Reply With Quote
  #20  
Old October 17th, 2007, 07:08 PM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: Invisible Swarm 2 - recruiting

yah i'd be happy to try that
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:46 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.