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  #11  
Old June 24th, 2003, 05:47 PM

tesco samoa tesco samoa is offline
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Default Re: Tractor Beams: can they pull you in, then slingshot you out the other way?

how far do they push you away ??
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  #12  
Old June 24th, 2003, 06:07 PM
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Default Re: Tractor Beams: can they pull you in, then slingshot you out the other way?

The damage value of the repulsor = how many squares they push.

With large mounts, you can get 20+ movement and throw them clear across the combat map.
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  #13  
Old June 24th, 2003, 06:11 PM

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Default Re: Tractor Beams: can they pull you in, then slingshot you out the other way?

Quote:
Originally posted by Suicide Junkie:
With large mounts, you can get 20+ movement and throw them clear across the combat map.
Whoa...

Suddenly this weapon seems useful. I can see a few of those being very useful in a few-vs.-many battle. Keeps the dogs off.

Do they work against Fighters and other Units?
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  #14  
Old June 24th, 2003, 06:37 PM
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Default Re: Tractor Beams: can they pull you in, then slingshot you out the other way?

I believe so; in P&N there is even a component called the "Point-Defense Repulsor Beam" which repels seekers, causing them to waste their movement and hopefully run out of fuel before they hit you (if you have enough beams to keep them at bay!)
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  #15  
Old June 24th, 2003, 07:07 PM
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Default Re: Tractor Beams: can they pull you in, then slingshot you out the other way?

PDRs are also good against fighters that have short-range weapons or ramming warheads.
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  #16  
Old June 25th, 2003, 01:26 AM
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Default Re: Tractor Beams: can they pull you in, then slingshot you out the other way?

Of course, there is absolutely no reason why you can't combine tractors and repulsors!
Drag 'em in, slap 'em silly, then toss away the leftovers
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