|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
March 12th, 2008, 06:17 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,957
Thanked 5,692 Times in 2,812 Posts
|
|
Re: 4.0
Quote:
Warhero said:
That list sounds good Don.
Btw, are WinSPWW2's list already posted into it's own forum?
|
No and I'm too busy ATM to do it but the majority of the code issues are common to both games. The radio changes will have a greater effect on players of WW2 especially pre or early war. Most of the work is going into MBT. WW2 was more "tidying up" so there are far fewer photos or Icons and the "OOB complaints " list was 1/3 the size of the MBT list
Don
|
March 12th, 2008, 06:26 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,957
Thanked 5,692 Times in 2,812 Posts
|
|
Re: 4.0
Quote:
RVPERTVS said:
Great to hear Don!
I wanted to ask (again) if itīs possible to implement a toggle on/off feature that could show the atacking unit and itīs target by a red line and a highlighted hex, the same red line and hex used by the target function . Would it be a lot of trouble to do? Sometimes Itīs hard to tell which unit is atacking and what, specially at a zoomed out view and when thereīs a bunch of units of the same type next to either the attacking and/or the defender.
Keep Cool
Roberto
|
I really have NO idea what you mean or how it would benifit game play.
Don
|
March 12th, 2008, 07:34 PM
|
|
Sergeant
|
|
Join Date: Jun 2005
Location: MTY NL MX
Posts: 336
Thanks: 73
Thanked 14 Times in 10 Posts
|
|
Re: 4.0
Sorry Don, I forgot to mention that the proposed feature (a straight red line from the firing unit to the target, identical to the red line apearing when selecting "target" key) would appear during the AIīs turn when playing the AI or during PBEM replays when playing another human, makes sense now?
The gameplay benefit is obvious (to me at least): to know with absolute certainty wich unit (enemy or friendly opfire) is firing and which is itīs target. Many times I donīt know exactly which unit is firing when itīs not my turn, I know from the dialogs that certain tank is firing at certain Mech platoon with certain weapon for example, but when thereīs a bunch of the same type of tanks and Mechinf platoons near of each other, it could get tricky to know what is happening, specially if you like to see the replays from a zoomed out view.
I think a feature like this could improve the game since it translates into better info gathering, which is esential when it comes to wargames IMHO.
Keep Cool
Roberto
__________________
Oveja Negra
|
March 12th, 2008, 11:30 PM
|
|
Lieutenant Colonel
|
|
Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
Thanks: 307
Thanked 128 Times in 87 Posts
|
|
Re: 4.0
I think what he means is a straight line originating from the firing unit all the way to the target unit. I guess only when the firing unit is also known/visible.
The list of the next patch looks good to me. I can't stop playing this game.
__________________
That's it, keep dancing on the minefield!
|
March 13th, 2008, 11:43 AM
|
Captain
|
|
Join Date: Jun 2005
Location: Nijmegen
Posts: 948
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: 4.0
Hi, not sure if I agree there. There's little enough fog-of-war as it is with the players 'god view'; not always knowing who exactly is firing from the enemy side is imo an integral part of the uncertainty of combat. It's my view a player should work to gather needed info instead of the game handing it all automatically.
|
March 13th, 2008, 02:55 PM
|
|
Sergeant
|
|
Join Date: Jun 2005
Location: MTY NL MX
Posts: 336
Thanks: 73
Thanked 14 Times in 10 Posts
|
|
Re: 4.0
Quote:
narwan said:
Hi, not sure if I agree there. There's little enough fog-of-war as it is with the players 'god view'; not always knowing who exactly is firing from the enemy side is imo an integral part of the uncertainty of combat. It's my view a player should work to gather needed info instead of the game handing it all automatically.
|
I totally agree, thatīs why Iīm proposing it as an optional feature, this is still a game.
Keep Cool
Roberto
__________________
Oveja Negra
|
March 14th, 2008, 05:48 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Mar 2005
Location: GWN
Posts: 12,489
Thanks: 3,957
Thanked 5,692 Times in 2,812 Posts
|
|
Re: 4.0
There was one other item I forgot to mention will be in the next patch for both games but this item is for CD owners only and will not be available in the DL version.
-PBEM Campaigns that allow from 3 to 21 battles per campaign
Don
|
March 14th, 2008, 07:32 PM
|
|
Lieutenant Colonel
|
|
Join Date: Feb 2004
Location: Hellas->Macedonia->Thessaloniki->City Center->noisy neighbourhood
Posts: 1,359
Thanks: 307
Thanked 128 Times in 87 Posts
|
|
Re: 4.0
Quote:
DRG said:
There was one other item I forgot to mention will be in the next patch for both games but this item is for CD owners only and will not be available in the DL version.
-PBEM Campaigns that allow from 3 to 21 battles per campaign
Don
|
Just for this I would take you out for dinner. Well, if you lived near me.
Great news.
__________________
That's it, keep dancing on the minefield!
|
March 17th, 2008, 10:57 PM
|
Corporal
|
|
Join Date: Jul 2005
Posts: 93
Thanks: 4
Thanked 2 Times in 2 Posts
|
|
Re: 4.0
Can't believe my favorite wargame will be even better soon enough
Thank you for all your work, i really appreciate it.
|
April 2nd, 2008, 07:59 PM
|
|
First Lieutenant
|
|
Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
Thanks: 74
Thanked 16 Times in 15 Posts
|
|
Re: 4.0
Thanks Don, for the SITREP, I guess I should haunt here more often.
I finally brought the MBT CD and go with my WWII CD and have been bashing around in a darker future Europe, so I thought I'd check things out over here. I'd almost forgotten the satisfing whack of a 120mm Leopard II main gun as the enemy struggles forward. Of course, I had also forgotten about SAM's as my PAH's rose to join the fray!!!DOH!!! LOL.
Love this game!!
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|