.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #11  
Old July 24th, 2024, 01:37 PM
EJ's Avatar

EJ EJ is offline
Sergeant
 
Join Date: Apr 2007
Location: U.S. (GA)
Posts: 225
Thanks: 23
Thanked 27 Times in 19 Posts
EJ is on a distinguished road
Thumbs up Re: Maximum AI Competitiveness

@Dion,
T.I. Stands for Thermal Imaging. It's an optical technology that allows you to see in adverse weather conditions & see thru smoke.
Reply With Quote
The Following User Says Thank You to EJ For This Useful Post:
  #12  
Old July 24th, 2024, 06:52 PM
scorpio_rocks's Avatar

scorpio_rocks scorpio_rocks is offline
Major
 
Join Date: Aug 2013
Location: Yorkshire, UK
Posts: 1,047
Thanks: 365
Thanked 440 Times in 318 Posts
scorpio_rocks is on a distinguished road
Default Re: Maximum AI Competitiveness

Quote:
Originally Posted by Dion View Post
What's TI?
Thermal Imaging (night vision)


OOPS - Sorry didnt see the previous reply...
__________________

"Gentlemen, when the enemy is committed to a mistake - we must not interrupt him too soon."
Horatio Nelson.
SPMBT Roundel Objectives Mod
SPMBT Small ID Flags Mod
WW2 Roundel Objectives Mod
Reply With Quote
The Following User Says Thank You to scorpio_rocks For This Useful Post:
  #13  
Old July 25th, 2024, 12:04 PM

Dion Dion is offline
Sergeant
 
Join Date: Mar 2007
Location: Saline, Michigan, USA
Posts: 230
Thanks: 182
Thanked 55 Times in 44 Posts
Dion is on a distinguished road
Default Re: Maximum AI Competitiveness

A lot of good suggestions to combine with well documented use of player preferences. Looking forward to playing again.
Reply With Quote
  #14  
Old July 28th, 2024, 10:51 AM
wulfir's Avatar

wulfir wulfir is offline
Major
 
Join Date: Jun 2005
Posts: 1,009
Thanks: 142
Thanked 365 Times in 194 Posts
wulfir is on a distinguished road
Default Re: Maximum AI Competitiveness

Quote:
Originally Posted by Dion View Post
I play almost entirely random battles vs. the AI. Any pointers on how to make the AI more competitive?
PBEM is great. Been a while since I've played, not sure how easy it is to find opponents though...

But,

If you are willing to open up the Editor/Campaign Edit functions you can have a buddy deploy the AI forces for you. The AI will still be the AI but it'll be a lot less predictable than a generated game. This might sound like a chore but really it isn't*...





*Unless you catch a bad case of map-making.
Reply With Quote
The Following User Says Thank You to wulfir For This Useful Post:
  #15  
Old July 28th, 2024, 10:57 AM
Roman's Avatar

Roman Roman is offline
First Lieutenant
 
Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
Roman is on a distinguished road
Default Re: Maximum AI Competitiveness

Quote:
Originally Posted by wulfir View Post
Quote:
Originally Posted by Dion View Post
I play almost entirely random battles vs. the AI. Any pointers on how to make the AI more competitive?
PBEM is great. Been a while since I've played, not sure how easy it is to find opponents though...

But,

If you are willing to open up the Editor/Campaign Edit functions you can have a buddy deploy the AI forces for you. The AI will still be the AI but it'll be a lot less predictable than a generated game. This might sound like a chore but really it isn't*...


*Unless you catch a bad case of map-making.

It is not easy to get players and sometimes it is difficult to finish games when there are life problems to solve. But it's good to try. That the PBEM does not die !!!!
__________________
"We are free and nothing else matters"
Jose de San Martin.
Reply With Quote
The Following User Says Thank You to Roman For This Useful Post:
  #16  
Old July 28th, 2024, 04:48 PM
wulfir's Avatar

wulfir wulfir is offline
Major
 
Join Date: Jun 2005
Posts: 1,009
Thanks: 142
Thanked 365 Times in 194 Posts
wulfir is on a distinguished road
Default Re: Maximum AI Competitiveness

Quote:
Originally Posted by Roman View Post
But it's good to try. That the PBEM does not die !!!!
Hmmm...., I might have to get back on the PBEM horse then...

Any activity at the Blitz nowadays?
Reply With Quote
  #17  
Old July 28th, 2024, 04:59 PM
Roman's Avatar

Roman Roman is offline
First Lieutenant
 
Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
Roman is on a distinguished road
Default Re: Maximum AI Competitiveness

Quote:
Originally Posted by wulfir View Post
Quote:
Originally Posted by Roman View Post
But it's good to try. That the PBEM does not die !!!!
Hmmm...., I might have to get back on the PBEM horse then...

Any activity at the Blitz nowadays?
Don't know. But here you have a victim to train. Maybe then go around Blitz again.
I went through Blitz and there is some movement.
If you want to play we do it calm or in The Blitz.
__________________
"We are free and nothing else matters"
Jose de San Martin.
Reply With Quote
  #18  
Old July 28th, 2024, 05:49 PM
wulfir's Avatar

wulfir wulfir is offline
Major
 
Join Date: Jun 2005
Posts: 1,009
Thanks: 142
Thanked 365 Times in 194 Posts
wulfir is on a distinguished road
Default Re: Maximum AI Competitiveness

Quote:
Originally Posted by Roman View Post
If you want to play we do it calm or in The Blitz.
Sounds good!

I can set something up.

Let me know what nations and roughly what size (map and build points) you'd prefer, nations and time period. All slots open?

It does not have to be a "fair and balanced" meeting engagement game with equal points.

We can log it as a Blitz game, no problemo. Use Blitz rules too if you like, or not.

This goes for you too, Dion - if you're interested...
Reply With Quote
The Following User Says Thank You to wulfir For This Useful Post:
  #19  
Old July 28th, 2024, 09:03 PM
Roman's Avatar

Roman Roman is offline
First Lieutenant
 
Join Date: Jun 2008
Location: Córdoba-Argentina
Posts: 643
Thanks: 90
Thanked 77 Times in 57 Posts
Roman is on a distinguished road
Default Re: Maximum AI Competitiveness

Quote:
Originally Posted by wulfir View Post
Quote:
Originally Posted by Roman View Post
If you want to play we do it calm or in The Blitz.
Sounds good!

I can set something up.

Let me know what nations and roughly what size (map and build points) you'd prefer, nations and time period. All slots open?

It does not have to be a "fair and balanced" meeting engagement game with equal points.

We can log it as a Blitz game, no problemo. Use Blitz rules too if you like, or not.

This goes for you too, Dion - if you're interested...
I adapt to what you have in mind. No Blitz. If it were for Blitz, I would go to me more secure for me but I like to face challenges. That is why I join the unknown Lol.
I like more current times but you choose year and sides.
Also choose map size and quantity of points, but at larger size, greater delay.
I am with a expectant anxiety because I know that you are a scenarios editor so you can have brilliant ideas.
__________________
"We are free and nothing else matters"
Jose de San Martin.
Reply With Quote
  #20  
Old July 29th, 2024, 09:19 PM
wulfir's Avatar

wulfir wulfir is offline
Major
 
Join Date: Jun 2005
Posts: 1,009
Thanks: 142
Thanked 365 Times in 194 Posts
wulfir is on a distinguished road
Default Re: Maximum AI Competitiveness

Quote:
Originally Posted by Roman View Post
...but I like to face challenges.
Location:
Schleswig-Holstein, WEST GERMANY

Date:
November 1985

Type:
NVA/Warsaw Pact delay (XXX Battle Points) vs Spain/NATO advance (30 000 Battle Points)

Air Sorties:
Warsaw Pact XXX
Spain/NATO 10

Map:
Grossenbrode, Germany 200x160

Visability:
53

Turns:
65




Background:

It is November 1985.

WWIII began in early August the same year with a Warsaw Pact attack on western Europe. NBC weapons have not yet been deployed by either side.

While initially enjoying some success on the ground Pact forces have failed to knock NATO out of the fight and in the high intensity warfare of this sort munitions, fuel and troops are consumed at alarming rates.

Warsaw Pact competence have also been found wanting. Especially the logistics and air warfare domains suffer from the extreme strains of large scale prolonged combat. By October the weight of NATO air strikes have had a crushing effect on Pact ability to bring munitions and troops forward leading to a culmination of the Pact offensive. NATO counterattacks have begun to roll back earlier Pact gains.

Pact morale has not yet fallen apart. But things are looking very grim. Ground is being lost and there seems to be no reprieve for the depleted Communist formations at the front.

Things are different on the NATO side. Some of the forces reinforcing the NATO forces in Germany come from Portugal and Spain. They are received with some suspicion, but are nonetheless a welcome sight.

The Spaniards, having recently joined NATO are initially given tasks believed to be less risky. One Spanish contingent ends up on the German Baltic coast and is tasked with reducing a Warsaw Pact force believed to be of very limited combat value…

The Pact troops have been bypassed by the main NATO offensive and have their backs against the Baltic Sea on a small piece of land just in front of FEHMARN Island. The bulk is believed to be made up of battered remnants of the East German Nationale Volksarmee’s 19th Motorised Rifle Division, a reserve unit that by circumstance ended up on the Baltic coast.

There is a slight chance that the Pact forces will be supplied over, or possibly withdrawn by sea and could thus pose a problem. The mission of the Spanish forces is to defeat the Pact forces and reach the bridges to FEHMARN Island.

Last edited by wulfir; July 30th, 2024 at 02:38 AM..
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:42 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.