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  #11  
Old December 5th, 2003, 07:04 AM

LordArioch LordArioch is offline
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Default Re: Joonie Questions Here

She can't be a broad! Chicks don't play Dominions!

(I'm aware of how many things are wrong with that statement.)

Thank you for that advice about proper etiquitte in bars with ambigously dressed people. It should save me a considerable amount of embarassment in the future.
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  #12  
Old December 5th, 2003, 11:54 AM

liga liga is offline
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Default Re: Joonie Questions Here

I have red this thread with attention ... I have two question:

1) "which strange things are you use to put in you coffee in the morning?"

2) "can I have some?"

good luck
Liga

I'm still waiting my orignal CDs ...
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  #13  
Old December 5th, 2003, 12:54 PM
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Nagot Gick Fel Nagot Gick Fel is offline
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Default Re: Joonie Questions Here

Quote:
Originally posted by Saber Cherry:
Also: Unholy units (like Ermor's unholy indy priests) get 1/2 upkeep too, though they are not listed as scared.
LOL. "Scared" units, that's a new ability. Does that mean they're more likely to fail morale checks? Sort of a "survival" type skill, "Let's flee and live longer".

Sorry, couldn't resist.
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  #14  
Old December 5th, 2003, 04:49 PM
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Default Re: Joonie Questions Here

Quote:
Originally posted by Orlanth:

The game keeps track of the "home garrison" province of every unit.. any effect to this?
+1 Morale when fighting in home province.
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  #15  
Old December 5th, 2003, 05:07 PM

SurvivalistMerc SurvivalistMerc is offline
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Default Re: Joonie Questions Here

I have a stupid question that will show how new I am:

I am seiging a lich in his home castle where he has dominion. Now...I thought that if he is killed here he will just respawn next turn. Or is this wrong?

If he will respawn next turn, why wouldn't he attack every turn as he has nothing to lose (unless he need research or summons)?

I have played around with immortal pretenders but have never been seiged when using one.
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  #16  
Old December 5th, 2003, 05:42 PM
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Default Re: Joonie Questions Here

He will respawn. Unless you manage to lower his dominion to zero he can be very nasty.
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  #17  
Old December 5th, 2003, 06:11 PM
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Saber Cherry Saber Cherry is offline
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Default Re: Joonie Questions Here

Quote:
Originally posted by Nagot Gick Fel:
LOL. "Scared" units, that's a new ability. Does that mean they're more likely to fail morale checks? Sort of a "survival" type skill, "Let's flee and live longer".

Sorry, couldn't resist.
Oh, sorry, I meant scary. Er... Scarred? Carried? Something like that They cause lesser fear, so I suppose up against one of those shiny shields where they see their own scarred face, they may indeed become scared...
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  #18  
Old December 5th, 2003, 07:10 PM
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Default Re: Joonie Questions Here

Immortals actually seem to respawn in the same turn that they're killed. For instance, once I killed the Master with the Iron Crutch when he (alone) sallied forth from the castle gates and failed to lift my siege, and that very same game turn I killed him again when my troops stormed the castle. If I'd hit him with Earth Attack or Seeking Arrow, perhaps I could have killed him three (or more?) times that turn?
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  #19  
Old December 11th, 2003, 08:01 PM

Teleolurian Teleolurian is offline
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Default Re: Joonie Questions Here

Oooh... I have a Joonie Question:

Which combat phase activates first, commander magic or commander shooting?

Sub-question that this question is really asking: Can I shoot a mage with my commander before he can zap me?

Sub-sub-question about why this all matters: Can I get the Bow of Botulf off before I can get magic-duelled? Is this an effective counter?
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  #20  
Old December 11th, 2003, 08:07 PM
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Default Re: Joonie Questions Here

Keep in mind that only astral mages can be magic dueled. Anyone (edit: with a mind) can be mind-burnt, though.

But, I think your question may imply a slight misunderstanding of the engine. Combat is staged in alternating turns, right side - left side - right side - left side, and so forth. So, the attacker will always go second in normal combat, after all the defending units take their turn.

Assassination attempts and scouts being discovered may be a little different; I'm not sure. In the arena, I think it's random who gets which side.

[ December 11, 2003, 18:08: Message edited by: Saber Cherry ]
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