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  #11  
Old March 7th, 2010, 08:12 AM

Sombre Sombre is offline
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Huzzah!

I vote for more pretender style units going in as generic lategame summons. I would like to see titans for instance, for air.
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  #12  
Old March 7th, 2010, 11:38 AM
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

It could be a way to actually SEE dragons in a game (the pretender versions) if they were offered as late-game summons.
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  #13  
Old March 7th, 2010, 11:48 AM
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

I have long thought that summon Shedu would be a great spell.

He isn't the greatest pretender, with questionable end game value, so maybe level 3 or 4 and 12 gems.
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  #14  
Old March 7th, 2010, 11:59 AM
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

I wonder if Unique affects gods? Hmmm.. wouldnt do what I want though. Something where a unit could be summoned but ONLY if it isnt a pretender in the game. Id love to see some of them as summons or heroes. Kindof a "well no one bought the idea of me being a pretender so here I am offering myself to your cause".
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  #15  
Old March 7th, 2010, 03:29 PM

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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Looks interesting, but it will need playtesting. I like the Zmey. Funny bugger. The treants look interesting too and an alternative to tartatians. The true firebird is really situational as you said.
I haven't looked the Asynja or cyclops yet.
I'm dubious about the mechanical soldier. He's cheap, but I don't think he's going to be very durable if he doesn't heal. Unless MA Agartha can heal them?
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  #16  
Old March 7th, 2010, 04:32 PM

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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Anyone can heal them in a lab.
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  #17  
Old March 7th, 2010, 04:44 PM
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

I GoR'd a Lumber Construct and it worked just fine (made of wood, 70hp, all slots). But, yes, you'll occasionally need to choose between going on or going to a lab, and it can't build a lab without being empowered.
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  #18  
Old March 7th, 2010, 07:36 PM

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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

I would like to vote to change the name of the wendigo to the winedigo. obviously it is a creature that is much better after being aged to perfection
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  #19  
Old March 7th, 2010, 07:36 PM

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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

Unfortunately lumber construct, in cbm at least, is toast against anyone with even a bit of astral.
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  #20  
Old March 7th, 2010, 09:15 PM
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Default Re: Endgame Diversity Mod - Lategame summons, released at last!

You can work around it, with the right equipment, plus you can get it nice and early (lvl 4 and lvl 3 spells one of which is IN construction).
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