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  #11  
Old September 12th, 2002, 08:47 AM
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Default Re: Cool tactic: Retrofitting on the Fly

Sorry for the newbie question but if you build more than 1 spaceyard on a planet, and you build something there, do they both "work" on the construction or do they have seperate construction queues?
Am i correct i assuming that for instance 2 construction ships only work on items in their own construction queue and thus don't stack?
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  #12  
Old September 12th, 2002, 08:55 AM
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Default Re: Cool tactic: Retrofitting on the Fly

There can be only one....

Wow, just had Deja Vu relating to the Highlander series.

Seriously, you can only have one planetary shipyard but multiple shipyards vessels/stations. Each planetary shipyard, spacestation yard or ship yard has it's own queue.

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  #13  
Old September 12th, 2002, 05:24 PM

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Default Re: Cool tactic: Retrofitting on the Fly

Geo, I don't know why you would want to mothball the yards. My prefered strategy is almost centred around construction bases and I gain the edge by having LOTS of yards and out-producing everybody else. In fact the very first item on my "end turn check list" is to make sure that every yard is building something, and they only go on hold when I run out of resources.
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  #14  
Old September 12th, 2002, 05:45 PM

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Default Re: Cool tactic: Retrofitting on the Fly

Aren't you better off mothballing the ships themselves?
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  #15  
Old September 12th, 2002, 06:35 PM
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Default Re: Cool tactic: Retrofitting on the Fly

Not to reply for Geo, but I would use his method of a "mothballed construction center" as the back up in case things go wrong (like one of the front lines collapses, etc.). The mothballed bases would be located in a backwater area, unlikely to be probed by others, and so it's whereabouts would be unknown (the only change I'd make is to have 10 - 15 in a storm, with two unmothballed).

The majority of construction would still happen on my front lines and out of my home planets, but woe to those whose front lines collapse with no recourse! (it's always easier to reinforce from a central position than around the perimeter).

As to mothballing the ships that are constructed... I'd do this in a high cost research game, but in normal and low cost games the ships are improving to rapidly, and I couldn't be bothered to retrofit hundreds of ships every 10 turns. If they're old, scrap them for the resources (or mothball with the intention of scrapping them later) and only retrofit the experienced ships.

IMO
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  #16  
Old September 12th, 2002, 06:58 PM
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Default Re: Cool tactic: Retrofitting on the Fly

Quote:
Originally posted by geoschmo:
A nice thing to do with bases is mothball them. Build 10 or 15 over a huge planet with a land based space yard that is in a quiet part of your empire and mothball them. Then if the situation changes and the enemy starts harrasing that area you can quickly unmothball them and have them cranking out units or ships to fill the holes in your defenses. Just In Time Inventory, SEIV style.

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Watch how often you do that. Taking ships in and out of mothball is something like a 30% cost in resources. If your Maintenance is 5%, you need to mothball them for over 6 turns before you have really saved anything.
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  #17  
Old September 12th, 2002, 07:00 PM
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Default Re: Cool tactic: Retrofitting on the Fly

Quote:
Originally posted by jimbob:
Not to reply for Geo, but I would use his method of a "mothballed construction center" as the back up in case things go wrong (like one of the front lines collapses, etc.). The mothballed bases would be located in a backwater area, unlikely to be probed by others, and so it's whereabouts would be unknown (the only change I'd make is to have 10 - 15 in a storm, with two unmothballed).

The majority of construction would still happen on my front lines and out of my home planets, but woe to those whose front lines collapse with no recourse! (it's always easier to reinforce from a central position than around the perimeter).

As to mothballing the ships that are constructed... I'd do this in a high cost research game, but in normal and low cost games the ships are improving to rapidly, and I couldn't be bothered to retrofit hundreds of ships every 10 turns. If they're old, scrap them for the resources (or mothball with the intention of scrapping them later) and only retrofit the experienced ships.

IMO
I thought retrofitting removes ship experience.
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  #18  
Old September 12th, 2002, 07:05 PM
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Default Re: Cool tactic: Retrofitting on the Fly

[quote]Originally posted by LGM:
Quote:
Watch how often you do that. Taking ships in and out of mothball is something like a 30% cost in resources. If your Maintenance is 5%, you need to mothball them for over 6 turns before you have really saved anything.
True enough, but getting you maint down to 5% is pretty expensive I believe. I don't often do it. By default it's 25%. The absolute minimum you can have is 5% and that takes a LOT of racial points.

And yes, mothballing ships does cause them to lose their experience.

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  #19  
Old September 12th, 2002, 11:01 PM
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Default Re: Cool tactic: Retrofitting on the Fly

And retrofitting does not affect experience
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  #20  
Old September 13th, 2002, 12:25 AM
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Default Re: Cool tactic: Retrofitting on the Fly

Yea so if I build some basic hulls, I can train them cheaply and then start to retrofit in the expensive stuff.
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