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  #11  
Old December 24th, 2008, 03:49 PM
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Default Re: Slave Collar use

Quote:
Originally Posted by JimMorrison View Post
IF there is Turmoil in the province, which in MP is unlikely, unless you are fighting.... Pangaea.
Not quite: you merely have a higher chance of getting Maenads with Turmoil scales, and you can still get them with Order 1! (I'm pretty sure Order 2 and above mean no more Maenads) Mind, that's only a marginal improvement over having to have Turmoil... it does make Order 1 an option for Pangaea, though, and I don't think any other nation can make that claim.

(If you're curious, I think Order 1 gives you one guaranteed Maenad and a random chance of getting a random number of extra ones, and Turmoil increases your odds but it's still very random. No Turmoil/Order gives you roughly half as many Maenads as Turmoil 3 on average and two or three times as many as Order 1)

Last edited by Alneyan; December 24th, 2008 at 03:55 PM..
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  #12  
Old December 24th, 2008, 05:07 PM
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Default Re: Slave Collar use

Not that Ive used it much as an MP tactic anyway but actually more come in turmoil. I think Ive only been able to shutoff the flow by staying inside my own dominion and taking +3 order. But Ive moved thru enemy territory and had maenads appear each turn. In a quick short test game (just to make sure nothing has changed) I was even able to take 3 provinces inside of 30 turns without ever attacking anyone, one with a castle. With just the maenads coming from my stealth pans.
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  #13  
Old December 24th, 2008, 05:55 PM
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Default Re: Slave Collar use

The problem is that *enemy* Order 3 is also going to shut down Maenads, and most provinces in MP are going to be under Order 3.

Order 2 does give a few Maenads indeed, though you only get a random chance of gaining a couple a turn... there's no guarantee you'll summon one every single turn as with Order 1 and below.
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  #14  
Old December 24th, 2008, 06:10 PM

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Default Re: Slave Collar use

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Originally Posted by archaeolept View Post
not to soul contracts or pacts of lifelong protection, but to all other blood items.
Oh, my fault. I once heard forge bonus does not apply to soul contaracts, and beilieved it is the same situation for all other blood items.

Thanks for the correction.
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  #15  
Old December 24th, 2008, 06:25 PM
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Default Re: Slave Collar use

Psycho is right, the forge bonus also does not apply to blood hearts.
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  #16  
Old December 24th, 2008, 06:44 PM
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Default Re: Slave Collar use

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Originally Posted by Alneyan View Post
and most provinces in MP are going to be under Order 3.
Really? Even in CBM games?
Sounds like that should be fixed.

Quote:
it does make Order 1 an option for Pangaea, though, and I don't think any other nation can make that claim.
Hmmmm I might need to look into that. Been abit since Ive tested the "everyone" in the scales area.
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  #17  
Old December 24th, 2008, 08:56 PM
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Default Re: Slave Collar use

It could be that enemy order dominion is not counted, as it is a positive trait, and so it would act as Order 0, thus generating some maenads.
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  #18  
Old December 24th, 2008, 09:03 PM
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Default Re: Slave Collar use

Quote:
Originally Posted by archaeolept View Post
It could be that enemy order dominion is not counted, as it is a positive trait, and so it would act as Order 0, thus generating some maenads.
Enemy Dominion affects Maenad generation... at least Order does, but I don't think Turmoil would be any different.
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  #19  
Old December 24th, 2008, 09:06 PM
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Default Re: Slave Collar use

I just tested it. And yes it appears that enemy dominion of +3 order does shut off the maenads.
So MPers can apparently safely forget that tip.
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  #20  
Old December 25th, 2008, 11:28 AM

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Default Re: Slave Collar use

Quote:
Originally Posted by Alneyan View Post
Quote:
Originally Posted by JimMorrison View Post
IF there is Turmoil in the province, which in MP is unlikely, unless you are fighting.... Pangaea.
Not quite: you merely have a higher chance of getting Maenads with Turmoil scales, and you can still get them with Order 1! (I'm pretty sure Order 2 and above mean no more Maenads) Mind, that's only a marginal improvement over having to have Turmoil... it does make Order 1 an option for Pangaea, though, and I don't think any other nation can make that claim.

(If you're curious, I think Order 1 gives you one guaranteed Maenad and a random chance of getting a random number of extra ones, and Turmoil increases your odds but it's still very random. No Turmoil/Order gives you roughly half as many Maenads as Turmoil 3 on average and two or three times as many as Order 1)
There are several nations that are eminently playable with turmoil. Mictlan, Ermor, LA Goth, to name a few.
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