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  #11  
Old November 29th, 2007, 12:01 AM
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Default Re: Some gameplay questions and a couple not

JohnHale, what about a single player campaign, will I have a problem with that?
(changing the campaign to the CD version)
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  #12  
Old November 29th, 2007, 04:34 AM
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Default Re: Some gameplay questions and a couple not


Sorry - never tried it, so don't know.

However, I feel it should be possible but will leave it to those more qualified to answer you.
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  #13  
Old November 29th, 2007, 08:14 AM
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Default Re: Some gameplay questions and a couple not

As we say in the readme for each patch, you should finish off any ongoing PBEM game before applying the patch. OOBs change from patch to patch, so any anti-cheater security check on a now-modified PBEM OOB would then likely cause a security failure.

An ongoing campaign or any other non-PBEM save game should be no problem to apply patch upgrades to. (The only campaign I had problems with was a WW2 one, where I had made a special debug unit, and had used them for test in an ongoing campaign, on deploying the latest patch these were of course blank units once more! - solution was to change these to something else at the upgrade point, and continue on with the LC.)

Cheers
Andy
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  #14  
Old November 29th, 2007, 09:20 AM
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Default Re: Some gameplay questions and a couple not

Great news then, I will just have to wait for the package to arrive.


BTW, any plans for further development of the game, be it a sequel or new version or patch etc.?
Just curious.
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  #15  
Old November 29th, 2007, 01:20 PM
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Default Re: Some gameplay questions and a couple not


There will be a patch/upgrade for both games issued late spring 2008 if all goes well

Don
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  #16  
Old November 30th, 2007, 05:06 PM
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Default Re: Some gameplay questions and a couple not

Good luck then.

I have a few more questions for you winspmbt veterans.

1)I can't seem to win any other than marginal victory while playing a campaign. No matter how many more units I kill or do with my end of the bargain.
Example, I was one a defend mission, the enemy never got closer than 15 hexes from any VP and that only with 2-3 lucky scouts that sneaked in. My army massacred theirs, mostly at long distance. The enemy lost something like 200 tanks and apcs ~6 AAA guns, 3 SAMs, a couple of mortars, while I lost 3 apcs a couple of humvees (with machine guns) and I think 1-2 immobilised Leo 2s and 4-5 spotter planes IIRC.
The score difference was like (don't remember the exact numbers) 7-1 difference. I still got a marginal victory.
What am I missing/doing wrong?

2) I dislike a bit assaults cause the enemy infantry entrenches and it is very slow process to kill them. Artillery seems to only suppress them. I don't have access to flame throwers, so, any ideas? Modern settings.
What I end up doing is heavy barrage of artillery, with slow moving heavy tanks for any incoming rpg etc, then move in the APCs and snipers to slowly very slowly kill the enemy infantry.
Now, I could use my infantry, but in many cases that is a suicide where while I can kill their infantry faster, I also get many losses in infantry.

3) Is it possible, mainly in campaigns, but also in single battles to if I want to, use also equipment that is older than the period I am fighting? So if I am fighting a battle in 2007, to be able to also use a unit/tank that stopped at 1979. (random dates)
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  #17  
Old November 30th, 2007, 05:43 PM
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Default Re: Some gameplay questions and a couple not

1) it is not the numbers, but the points, plus any bonus points from V-hexes. A decisive victory is at least 8-1 points difference. You were about 7-1, so just off.

"A few spotter planes" may make the difference there - if these are actually UAV with thermal (expensive) sights?. a couple of APCs - what type - if Bradleys, they may be worth an entire OPFOR mech company (thermal sights, armour, missiles = expensive).
Try a test game purchase for your OPFOR in the battl egenerator, and see what various things will cost them - if thier ecperience and morale is low, the book cost will be reduced, remember!.

2) as to advancing - I wrote an article on that, see How to attack. an "Advance" is easier - since nobody is dug in, the arty barrage is more effective.

3) Only if the OOB in question allows this - e.g. "second line" tank companies or so forth. If you really need the older kit, then you could Mobhack your own OOB, of course.
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  #18  
Old December 1st, 2007, 07:43 AM
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Default Re: Some gameplay questions and a couple not

Your link is a good post/link. I short of do the same thing, it's just that it takes a long time and I don't like having my forces on a predictable pattern and slow moving route. I guess I am a bit picky :-p

Points...you mean you get points in other ways other than killing units and capturing/holding V-hexes?

The battle I was talking about:
My APCs were nothing very expensive, simple M113A2s with a MG. The spotter planes were of the Piper PA18 variety, hardly expensive or high tech.
The enemy forces was of low quality cheap old chinese and soviet type tanks and apcs. (Albania)
I understand the units were not expensive it's just that I found it strange I didn't get a decisive victory with so many enemy vehicles destroyed. In fact that battle alone made me decide to not play a campaign against them again since it was so easy.

You could say that it wasn't so easy since I only got a marginal win :-p

I think I will leave the OOBs alone. I like the job you guys and gals have done to tinker with it.
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  #19  
Old December 3rd, 2007, 07:17 AM
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Default Re: Some gameplay questions and a couple not

My baby is here!
I wasn't expecting a proper case, or that it would arrive so soon, so that's a bonus.
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