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December 24th, 2008, 03:49 PM
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General
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Re: Slave Collar use
Quote:
Originally Posted by JimMorrison
IF there is Turmoil in the province, which in MP is unlikely, unless you are fighting.... Pangaea.
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Not quite: you merely have a higher chance of getting Maenads with Turmoil scales, and you can still get them with Order 1! (I'm pretty sure Order 2 and above mean no more Maenads) Mind, that's only a marginal improvement over having to have Turmoil... it does make Order 1 an option for Pangaea, though, and I don't think any other nation can make that claim.
(If you're curious, I think Order 1 gives you one guaranteed Maenad and a random chance of getting a random number of extra ones, and Turmoil increases your odds but it's still very random. No Turmoil/Order gives you roughly half as many Maenads as Turmoil 3 on average and two or three times as many as Order 1)
Last edited by Alneyan; December 24th, 2008 at 03:55 PM..
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December 24th, 2008, 05:07 PM
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Shrapnel Fanatic
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Re: Slave Collar use
Not that Ive used it much as an MP tactic anyway but actually more come in turmoil. I think Ive only been able to shutoff the flow by staying inside my own dominion and taking +3 order. But Ive moved thru enemy territory and had maenads appear each turn. In a quick short test game (just to make sure nothing has changed) I was even able to take 3 provinces inside of 30 turns without ever attacking anyone, one with a castle. With just the maenads coming from my stealth pans.
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December 24th, 2008, 05:55 PM
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Re: Slave Collar use
The problem is that *enemy* Order 3 is also going to shut down Maenads, and most provinces in MP are going to be under Order 3.
Order 2 does give a few Maenads indeed, though you only get a random chance of gaining a couple a turn... there's no guarantee you'll summon one every single turn as with Order 1 and below.
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December 24th, 2008, 06:10 PM
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Corporal
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Re: Slave Collar use
Quote:
Originally Posted by archaeolept
not to soul contracts or pacts of lifelong protection, but to all other blood items.
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Oh, my fault. I once heard forge bonus does not apply to soul contaracts, and beilieved it is the same situation for all other blood items.
Thanks for the correction.
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December 24th, 2008, 06:25 PM
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Re: Slave Collar use
Psycho is right, the forge bonus also does not apply to blood hearts.
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December 24th, 2008, 06:44 PM
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Shrapnel Fanatic
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Re: Slave Collar use
Quote:
Originally Posted by Alneyan
and most provinces in MP are going to be under Order 3.
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Really? Even in CBM games?
Sounds like that should be fixed.
Quote:
it does make Order 1 an option for Pangaea, though, and I don't think any other nation can make that claim.
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Hmmmm I might need to look into that. Been abit since Ive tested the "everyone" in the scales area.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 24th, 2008, 08:56 PM
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Lieutenant General
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Re: Slave Collar use
It could be that enemy order dominion is not counted, as it is a positive trait, and so it would act as Order 0, thus generating some maenads.
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December 24th, 2008, 09:03 PM
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Re: Slave Collar use
Quote:
Originally Posted by archaeolept
It could be that enemy order dominion is not counted, as it is a positive trait, and so it would act as Order 0, thus generating some maenads.
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Enemy Dominion affects Maenad generation... at least Order does, but I don't think Turmoil would be any different.
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December 24th, 2008, 09:06 PM
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Re: Slave Collar use
I just tested it. And yes it appears that enemy dominion of +3 order does shut off the maenads.
So MPers can apparently safely forget that tip.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 25th, 2008, 11:28 AM
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BANNED USER
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Re: Slave Collar use
Quote:
Originally Posted by Alneyan
Quote:
Originally Posted by JimMorrison
IF there is Turmoil in the province, which in MP is unlikely, unless you are fighting.... Pangaea.
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Not quite: you merely have a higher chance of getting Maenads with Turmoil scales, and you can still get them with Order 1! (I'm pretty sure Order 2 and above mean no more Maenads) Mind, that's only a marginal improvement over having to have Turmoil... it does make Order 1 an option for Pangaea, though, and I don't think any other nation can make that claim.
(If you're curious, I think Order 1 gives you one guaranteed Maenad and a random chance of getting a random number of extra ones, and Turmoil increases your odds but it's still very random. No Turmoil/Order gives you roughly half as many Maenads as Turmoil 3 on average and two or three times as many as Order 1)
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There are several nations that are eminently playable with turmoil. Mictlan, Ermor, LA Goth, to name a few.
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