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February 1st, 2001, 03:33 AM
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Major General
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Location: Midlothian, Va, USA
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Re: Shipsets from UniversalShipYards....
Cold Steel: there some sets (bronze?) that are simply shipsets.
also the Kuat shipyards and Atrocitie's site has some Sw and ST sets...
also I too am designing a new race but have borrowed heavily in the AI from the EA, then modified the research, designname, anger & I think the politics files. *shrug* all I wanted to do was see if I could do it. hehe, I may over done things it by what I have seen in testing.
and I too have gotten Moray but so far it has proven beyond my abilities to figure it out So the shipset is the XiChung's with a minor change.
*grumble, wish I could type/spell*
[This message has been edited by pathfinder (edited 01 February 2001).]
[This message has been edited by pathfinder (edited 01 February 2001).]
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February 1st, 2001, 04:08 AM
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Sergeant
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Re: Shipsets from UniversalShipYards....
Mephisto:
I *think* that the EA set on UnivShipyards comes with an AI written by someone else (Philip somebody-or-other). I havent checked it but that was the way it was originally released.
Hope it helps the 'ole bruised ego there!
Talenn
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February 1st, 2001, 05:31 AM
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Shrapnel Fanatic
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Re: Shipsets from UniversalShipYards....
I too am working on a new ship and race set. No detials as of yet, just in the planning stages. (Will be non star trek race)
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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February 1st, 2001, 11:31 AM
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Brigadier General
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Re: Shipsets from UniversalShipYards....
Thanks Talenn for the try but it only helped marginally. Said Philipp is just me.
quote: Originally posted by Talenn:
Mephisto:
I *think* that the EA set on UnivShipyards comes with an AI written by someone else (Philip somebody-or-other). I havent checked it but that was the way it was originally released.
Hope it helps the 'ole bruised ego there!
Talenn
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For, in the final analysis, our most basic common link is that we all inhabit this small planet. We all breathe the same air. We all cherish our children's futures. And we are all mortal. - JFK
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February 1st, 2001, 12:14 PM
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Private
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Re: Shipsets from UniversalShipYards....
Pathfinder,
*grumble, wish I could type/spell*
I don't do too well either so ...
Do a web-search for "Quickspell" (shareware) and try it. It will spellcheck ANYWHERE as you type and/or spellcheck the document. Works wonders for me in forum Messages. One hint, change the Ctrl-S hotkey to Ctrl-W.
Try it, bet you'll love it. I am not in anyway connected with the publisher!
Old Man
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February 2nd, 2001, 02:40 AM
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Captain
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Re: Shipsets from UniversalShipYards....
Hey Mephisto (at least you have a unique ship set for Earth Alliance) the poor Darlok are still using a modified form of their cousins' (Xiati) ships I did not understand why the EA were down in silver either - I had assumed they hadn't added your AI files yet. Of the "gold" races I have added thus far to my playtesting games, none have come even close in score to the augmented Sergetti, EA or Darlok because those races still use a number of the "default" AI files. As Henk Bruower (sp?) said below, they emphasize the artist side, while we concentrate on the AI files (not necessarily a bad thing since I can barely draw a stick figure). B/T/W Henk, United Flora is still one of my favorite races that I added way back in Nov/Dec - great job! Too bad they wouldn't work with the Darlok.
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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February 2nd, 2001, 06:19 AM
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Corporal
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Re: Shipsets from UniversalShipYards....
Please whoever made the Darlok Shipset do not get offended at this. But I was very angry when I downloaded the mod pack to find a shipset that I had been hearing about forever was so great didn't actually contain any ships. To me the artwork is very important. I'm glad that US focuses on artwork more than hard AI files. I can't beat the ones made by MM why do I need harder ones. But I do need interesting races with good pictures. So to be as long as the AI is there and it works. (no errors) and it has a detailed and interesting (orginal) Desription, culture and history. Then it is gold in the AI. But to be gold it also requires good Pictures.
Earth Aliance is to me a shipset with decent pictures and an unoriganal idea F- But A+ on ai becuase no error and Mephisto fixed some of MM's errors. But overal that makes a bad Shipset. (one I don't even keep in the directory becuase I don't want it randomly picked)
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Lord Darwin,
Space Empires Fan since
Space Empires 2 in 1995
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February 2nd, 2001, 07:33 AM
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Corporal
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Re: Shipsets from UniversalShipYards....
Darwin
I hate to tell you this, but right now the big demand I see from people is for more difficult AI's. This is why people are modding the AI files, and not really worrying about pretty shipsets.
Besides, if you wanted cutting edge graphics, SE4 is not the way to go....
Derek
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February 2nd, 2001, 03:18 PM
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Major General
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Re: Shipsets from UniversalShipYards....
what Mephisto and Derek said...matter of choice. not everybody has 3D modeling software (or like me just learning it), soooooooooooo, my suggestion is if you're into pretty graphics, don't d/l any race style I make. but they will be, uhm, different to play.
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February 2nd, 2001, 03:37 PM
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Captain
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Re: Shipsets from UniversalShipYards....
Darwin - As the author of the Darlok AI files (except for the speech file created by John Zamarra), I am not offended at all. Everyone plays these games for their own reasons and has their own personal prefs.
Everyone else - My own opinion and preference is to "immerse" myself as much as possible. Because I have been playing these games for 20+ years there are a great number of races out there in my failing memory . Already, by my own count, there are 48 custom race/shipsets (not including MM's 20). To me, some of the greatest moments in the past years/games was exploring along and suddenly finding myself bumping up against a really memorable race which I knew was going to cause problems (i.e. Bulrathi or Darlok in MOO, Klingon or Romulan in BOTF, etc.) Then it is the interaction/diplomacy and speech between our races that assist in that immersion as well as sound, characteristic building and facilities (i.e. Darlok with massive intel or EA/Star Wars-Empire with tons of fighters). I applaud others that have time to create totally new races, but (a) I am not that creative and (b) I have a hard enough time as it is preventing the 60+ races from melding together. So my goal is to take those races in my memory from past games or movies and make them as memorable and as "real" as possible. I want the Cylons and the Galactica to form a temporary alliance against the Empire and I want the Darlok and the Romulans to launch intel against each other. Since I am no artist, I am limited to analyzing the AI and data files to make as memorable opponent as I can.
Sorry for the long post, I guess I sort of just drafted my "mission statement" ackkk darn consultants are rubbing off on me. . .
[This message has been edited by Tampa_Gamer (edited 02 February 2001).]
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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