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March 24th, 2002, 10:01 AM
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Private
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Join Date: Mar 2002
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Re: Asteroid System strategy
you gotta' figure the cost benefits of RW/SW's vs reconstruction. IMO, asteroid fields with small numbers should be candidates for RW/SW unless of course it has 3 stars. Then definitely RW/SW quote:
Excuse me, folks, but what the heck is RW/SW? Looks like naval warfare ensignia!
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March 24th, 2002, 05:12 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Asteroid System strategy
RingWorld/SphereWorld (aka Dyson Sphere)
The best way to go about it, of course is to do both. Build some planets, then build the sphereworld.
Use atmosphere converters rather than smash/rebuild once your sphereworld is built.
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March 25th, 2002, 04:32 AM
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Major
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Join Date: Aug 2000
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Re: Asteroid System strategy
You know every time I ever got a sphereworld I never got it filled with facilities. By that point I have the game won, and I am so massive its boring. A sphereworld making so many resources that youre pretty much a god, who can stop you? Unless they have 5 of them
good idea for a scenario... sphere wars
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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March 25th, 2002, 07:24 PM
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Major
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Join Date: Nov 2000
Location: Biddeford, ME, USA
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Re: Asteroid System strategy
quote: Originally posted by Imperator Fyron:
Krsqk:
Actually, my question was in regard to this statement:
not what you had said. I was fairly certain that you could do both types of stellar manipulation in the same system (never having actually done either msyelf in SEIV). His statement confused me.
IIRC you can make RW/SW's in a system with planets, but not make planets in a system with RW/SW's. Exception: If its a binary or trinary system, 1 star must be natural (not a RW/SW surrounding it). Then you can build planets.
Disclaimer: I do not have Gold yet (boooooooo), but I'm pretty sure that's the way it works in 1.49
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March 26th, 2002, 04:04 AM
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Major
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Re: Asteroid System strategy
quote: Originally posted by Instar:
You know every time I ever got a sphereworld I never got it filled with facilities. By that point I have the game won, and I am so massive its boring. A sphereworld making so many resources that youre pretty much a god, who can stop you? Unless they have 5 of them
good idea for a scenario... sphere wars
Try this when you get to that point:
1. Build 1 SW and stock a few dozen Weapons Platforms and Star Bases.
2. Give everything else to an AI....
It can be rather interesting....
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