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  #11  
Old September 13th, 2003, 07:32 PM
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Default Re: deadly conditions.

Ok then.
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  #12  
Old September 13th, 2003, 07:42 PM
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Default Re: deadly conditions.

Oh, dear :0

I' have to forfeit this game then

That killer event occured on my HomeWorld, and it is the not-connected AIC game against low bonused AI...

Anyway, what is the correct formulae for condition changes ? I am 100% certain it was only -20 change.

JLS, may be you should reconsider events.txt settings ?
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  #13  
Old September 13th, 2003, 07:59 PM
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Default Re: deadly conditions.

Quote:
Originally posted by Imperator Fyron:
Umm... are you sure it multiplies? I could have sworn it adds... must test this again.
No, I wasn't sure. I assumed that atmospheric imrovement worked the same way value improvement does (and I am quite sure that these facilities do multiply).
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  #14  
Old September 13th, 2003, 08:29 PM
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Default Re: deadly conditions.

Nope. VIP adds, not multiplies. This I am certain of (a dozen PBW games of watching them add directly can't be wrong).

[ September 13, 2003, 19:29: Message edited by: Imperator Fyron ]
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  #15  
Old September 13th, 2003, 08:44 PM
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Default Re: deadly conditions.

Yes, Fyron is right on this one, a VIP on a planet with 0/0/0 and another on a planet with 180/180/180 are as effective, they both add +3% each year to each ressource.
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  #16  
Old September 13th, 2003, 09:11 PM
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Default Re: deadly conditions.

VIP add in the standard game, they do multiply in a finite resource game though. In that case if you allow the planet to get to zero there is no way to bring it back.

[ September 13, 2003, 20:11: Message edited by: geoschmo ]
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  #17  
Old September 13th, 2003, 10:28 PM
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Default Re: deadly conditions.

Quote:
Originally posted by geoschmo:
VIP add in the standard game, they do multiply in a finite resource game though. In that case if you allow the planet to get to zero there is no way to bring it back.
yeah, that's what I meant.
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  #18  
Old September 15th, 2003, 12:27 AM
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Default Re: deadly conditions.

If you destroy the deadly planet and then rebuild a new planet, will the conditions still be deadly?
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  #19  
Old September 17th, 2003, 03:07 PM

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Default Re: deadly conditions.

Quote:
Originally posted by oleg:
I have a planet with Unpleasant conditions. Random event that decrease planet conditions happens there. According to events.txt file, conditions change by -20 (AIC game). OK, I have Nature shrine III in the system. +3 per year. How much would it take to restore conditions ? 20/3~7 years ? I waited 200 turns (20 years) - it is still deadly !!! Other planets went all the way to good/optimal, so NS works.

But what is wrong with that planet ???
It is not the planet - Oleg

Oleg, I really don,t want to give you a hard time but the AIC v3.02 Events.txt file does not have any “According to events.txt file, conditions change by -20 “

AIC only has a –5 low and a minus –10 med
AIC also has an event that will actually improve your planet +10

I don,t know were you get your information and why you post this misinformation
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  #20  
Old September 17th, 2003, 03:11 PM
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Default Re: deadly conditions.

It was with latest AIC file. 4.01 I think.
Medium event has -20, low has -10 effect.

Here is the file:
http://forum.shrapnelgames.com/newup...1062772445.txt

BTW, are you sure you are looking on "planet -conditions change" and not "planet - value change" ?

I NEVER EVER distribute disinformation ! I might make mistakes sometimes, sure, but who don't ?

[ September 17, 2003, 14:18: Message edited by: oleg ]
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