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  #11  
Old November 19th, 2007, 03:32 PM

LDiCesare LDiCesare is offline
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Default Re: King of the Isle (recruiting - won\'t start fas

I may give it a try with Eriu. If that doesn't click for me, I might try Abyssia instead.
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  #12  
Old November 19th, 2007, 03:32 PM
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Default Re: King of the Isle (recruiting - won\'t start fas

I'm in with R'lyeh (big Lovecraft fan).
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  #13  
Old November 19th, 2007, 04:30 PM

IndyPendant IndyPendant is offline
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Default Re: King of the Isle (recruiting - won\'t start fas

Okay, I'd like to try Ermor this time.

One thing occurs to me: If the VPs are cumulative, I would recommend a higher number--at least 5. I could see it being difficult for opponents to respond quickly enough if someone takes the central province--particularly for nations like Ulm or water. And even if they do, most likely that first person has held the province for 1 or 2 turns--which means all he has to do is get it back again and keep it briefly. 5 (or more) VPs allows for more strategic responses imo. I'll play regardless, though. ; )
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  #14  
Old November 19th, 2007, 04:46 PM

thejeff thejeff is offline
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Default Re: King of the Isle (recruiting - won\'t start fas

Cumulative vps only accrue during one summer month.
So someone will have to hold it for 3 years (Or in the right month of 3 separate years.)
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  #15  
Old November 19th, 2007, 05:12 PM

IndyPendant IndyPendant is offline
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Default Re: King of the Isle (recruiting - won\'t start fas

...Oh. Never mind, nothing to see here.

*cough* ; )
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  #16  
Old November 19th, 2007, 05:22 PM
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Default Re: King of the Isle (recruiting - won\'t start fas

Yes, and as the province is well defended and far from capitols, it probably won't be taken before the second or third summer. So I think victory won't happen before turn 60 or so even if only one player scores VPs (and the game may be very long if several players succeed to have the province one summer or two).
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  #17  
Old November 19th, 2007, 05:24 PM

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Default Re: King of the Isle (recruiting - won\'t start fas

Isn't it that you to keep it in 3 turns in a row and then it resets?
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  #18  
Old November 19th, 2007, 06:09 PM
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Default Re: King of the Isle (recruiting - won\'t start fas

It's one VP for the player controlling the province the first month of each summer (month 6 of the year iirc).

I don't know if 3 cumulative victory points is the best choice, I'm hesitating with 2.

2CVP
pro : even if many players manage to control the isle one summer, the game won't be too long
con : if one player takes a good start, takes the isle for the second summer and keeps it two years, the game may end as soon as turn 42

3CVP
pro : good minimum and probable duration (60 turns if a player dominates, in the 80-100 if 2 or 3 others succeed to score some VPs)
con : if all player manage to score vps the game may never end (12 players x 2 vps x 12 months) + 12 for the last vp = ... 492 turns if everyone succeed to control the isle 2 summers before someone scores the third vp)
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  #19  
Old November 19th, 2007, 06:50 PM

IndyPendant IndyPendant is offline
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Default Re: King of the Isle (recruiting - won\'t start fas

Heh. Well, speaking for myself Twan? If that rather extreme 'con' case of 3CVPs somehow happened...that strikes me as one *heckuva* fun-looking game! ; )

I wouldn't worry. I'd rather have a chance at a fun, close game that ends up lasting longer cuz everyone's playing well, than a game that's over quickly just cuz some player got lucky or something.

My vote, assuming it matters, is for 3CVP.
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  #20  
Old November 19th, 2007, 07:44 PM

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Default Re: King of the Isle (recruiting - won\'t start fas

Count me in. I'll take Jotunheim.

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