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  #11  
Old January 23rd, 2004, 09:44 AM

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Default Re: Possible bug?

Must be a Doom Horror. My mistake.

I just tested the Vastness. He is more than capable of taking out 50-60 Hardened Troops. And still takes out all the Manifestations, Earth Attacks, he did die to a Pale Riders though. But I think it was just the sheer number of lances and being undead.

I'd hope a Level 9 Spell would take him out before he can jump to another province.
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  #12  
Old January 23rd, 2004, 10:59 AM

void void is offline
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Default Re: Possible bug?

Teleport and Magic duel AFAIK. It's a simple combo to drive a vastness out. Poor vastness is a S3 mage, It should be the biggest weakness.
Teleport + Paralyze + Soul slay or something like as well, it's fine when you give the mage a Rune Smasher / Spell Focus. It's a practically way to slain a SC...
and,whats the most important is, all this can be done in magic phase, BEFORE he can jump to another province...

Well,I want a Evo/Thu9 commander smasher spell "Power word: Kill" too ^^

[ January 23, 2004, 09:02: Message edited by: void ]
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  #13  
Old January 23rd, 2004, 01:05 PM

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Default Re: Possible bug?

Defenders have first movement. So when you teleport to a province the Vastness is in, he gets to cast first. Guess what spell should be every Vastness's first?

I don't want to give it away, but it starts with a P and ends with an E. Since each battle is seperate, the defender will always get to go first and disable opponent SC's that don't have over 28+ MR.
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  #14  
Old January 24th, 2004, 02:36 AM

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Default Re: Possible bug?

Quote:
Originally posted by Zen:
Defenders have first movement. So when you teleport to a province the Vastness is in, he gets to cast first. Guess what spell should be every Vastness's first?
right,right
but...that's easy to solve i think ^^
just have some mages teleport at the same time...

Vastness: P Mage1
Mage1: Idling..
Mage2: Duel..fail
Mage3: Duel...Wow,done^^

[ January 23, 2004, 12:39: Message edited by: void ]
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