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In a quick test, I made a drone with a gravitational condenser. It had no stellar manipulation button while on a warp point.
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Ugh, damn it =(
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That approach is only worthwhile for a multiplayer game, of course, unless your idea of a fun game is to abuse the AI.
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Most games I play the AI doesn't really get to the point that it is making warp points. When they do it appears to be a bit random and not to helpful for them. The Warp Point tech is best used in the hands of a human player. Now AIs going around destroying stars is nasty. =)
The Ancient empire isn't around anymore, creating a race that can be conquered.... wait a second.....
Taking Alneyan's idea a step farther, what about creating an empire that is INVISIBLE. All of their ships have innate Cloaking ability that makes them never be detected. They would be designed like the pirates/raiders that I've heard talked about. They'd have to be designed so they never go hostile, don't know if that's possible, especially with Team Mode turned on. Even so, give them very restricted tech so that they never have weapons, and then would never attack anyone... though they could stumble upon someone or even mines. Anyway, they'd be designed to create "Gates" which would be slow moving ships that only have room for the gate. Analyzing the vehicle will get you nothing since it is all built off of racial tech. These "Gates" would be detectable, so they could be "discovered". Of course the race would have to not respond to any diplomacy.
Undetectable Cloak
Easy to do
Non-hostile Race
Make all activities to include enemy ships in system to generate goodwill towards other AIs.
Wandering Race
To avoid all the gates from being produced in a single system.
Give them only one mode, or have ALL of their modes do one function.... build "Gates".
Control the rate of production by giving them low production rates. Will allow the gates to have low maintenance costs once they're captured.
Mines
Only seen fighters and drones being able to be immune to mines and drones at a Settings level.
Could give them so much Armor or a Minesweeper ability that it's impossible to destroy them with a mine.... but they'd be clearing mine fields.
Randomly build "Gates"
These gate vehicles wouldn't have any cloaks. They could boarded and taken into custody
Never responds to diplomacy
Empty Speech file?
Set the highest Treaty to be no treaty?
Remove Homeworld or make it Invisible
Don't know how to remove it, will have to look into the Pirates mod see if they've done it.
Invisible by hiding it in a storm with complete obscurment. Though I don't know if this can be designed in the autogeneration capability, and make it not possible for other players.
Unable to colonize
Don't give them any colonizing tech, though they start off with colonizing tech of their homeworld.
Protection against Intel Projects
Give them the ability to produce LARGE amounts of Intel points, but only ever spend it on Counter Intel.
How would you prevent other AIs from just destroying these "gifts" instead of capturing them