quote:
Originally posted by Atrocities:
In fact, when I set my ship stratigies to CAPTURE PLANET if carring troops, all my ships will do is go to the planet, hover and use up their turns and DO NOTHING....
Funny, I don't have that problem. It sounds like your transports are getting a "Don't Get Hurt" strategy from somewhere, and it's higher priority than their "Capture Planet" strategy--that would make them move to the planet, but would keep them just out of weapon platform range. If you're using ships labeled "Pop. Transport" as troop transports, consider putting them in a fleet whose strategy is "Capture Planet"--this worked the few times I've done it. Ships labeled "Troop Transport" default to the right thing.
With my huge troop transports, their repair facility 3s and their eight emergency propulsion 5s, I sometimes succeed in taking entire systems in 5 minutes. And yes, sometimes those planets have stupid facilities on them, but I can always scrap them... and that's a small resource advantage over glassing and recolonizing, right? And I don't have to build a colonizer (another resource advantage), and send it to the planet (a time advantage)....