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  #11  
Old February 3rd, 2005, 08:02 PM
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Default Re: On topic: When the tactical map is too small

Well if we can get the Langaneet to surrender I think we can avoid this. I know the side I'm on can put 3600 ships into one square all by themselves.
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  #12  
Old February 4th, 2005, 12:20 AM
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Default Re: On topic: When the tactical map is too small

Notice the overlap.

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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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  #13  
Old February 4th, 2005, 12:46 AM
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Default Re: On topic: When the tactical map is too small

Makes ya pine for SE3's total lack of the one vehicle per square rule, eh?
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  #14  
Old February 4th, 2005, 01:44 AM
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Default Re: On topic: When the tactical map is too small

"His pattern indicates 2 dimensional thinking." - Spock
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  #15  
Old February 4th, 2005, 07:43 AM

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Default Re: On topic: When the tactical map is too small



I usually believe that there is never Overkill, there is only "just-enough-kill." But That is so far beyond Just-Enough-Kill!
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  #16  
Old February 4th, 2005, 08:10 AM
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Default Re: On topic: When the tactical map is too small

This is certainly not overkill, as virtually everybody has fleets equally big. When your neighbours have three thousand baseships on your borders, you better have an equivalent fleet nearby. The game isn't called "Return to Hell 2" for nothing after all.

I gather the turns are run offline in this game? Even my modest NGC5 (a mere 4.5 mb unzipped, without the combat log, above 3 mb last turn) can no longer run on PBW.
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  #17  
Old February 4th, 2005, 01:00 PM
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Default Re: On topic: When the tactical map is too small

Quote:
Alneyan said:
I gather the turns are run offline in this game? Even my modest NGC5 (a mere 4.5 mb unzipped, without the combat log, above 3 mb last turn) can no longer run on PBW.
Yup, PBW times out after 20 minutes and it takes nearly an hour to process the turns. I am trying to get Ruatha's PBW script set up and running so it can be automated.
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  #18  
Old February 4th, 2005, 02:13 PM
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Default Re: On topic: When the tactical map is too small

So does this mean you can have 3600 plus ship battles? Has any one asked Malfador about this?
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The fact that slaughter is a horrifying spectacle must make us take war more seriously, but does not provide an excuse for gradually blunting our swords in the name of humanity. Sooner or later, someone will come along with a sharper sword and hack off our arms
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  #19  
Old February 4th, 2005, 02:28 PM
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Default Re: On topic: When the tactical map is too small

Quote:
Gozra said:
So does this mean you can have 3600 plus ship battles? Has any one asked Malfador about this?
Yes you can. And prepare to see one in our Koth game.
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  #20  
Old February 4th, 2005, 02:37 PM
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Default Re: On topic: When the tactical map is too small

Why should you allow him to see 3,600 ships when you destroyed my own plans of doing so Geo? I barely had five hundred vessels when you surrendered in our own game: truly, I was expecting to reach a much higher figure, and you to provide the remaining vessels. Our biggest battle had, what, perhaps three hundred ships? A shame, truly.
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