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  #11  
Old October 15th, 2004, 02:48 PM
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Default Re: Missiles and Experience

How many ships did you destroy? It might not give a full experience point for each kill.
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  #12  
Old October 15th, 2004, 03:03 PM
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Default Re: Missiles and Experience

I have just run a test where I killed thirty vessels or so, and did not gain any point of ship experience. It was not against units or fleet experience, which would be quite different.
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  #13  
Old October 15th, 2004, 03:45 PM

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Default Re: Missiles and Experience

odd I thought they were, but I just checked my ships and they are all at 0%...
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  #14  
Old October 15th, 2004, 03:59 PM
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Default Re: Missiles and Experience

Too bad this bug was not fixed. Yet another reason to avoid seekers in your designs.
bbq, I misled you unintentionaly. Sorry. I trusted the history.txt
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  #15  
Old October 15th, 2004, 04:05 PM
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Default Re: Missiles and Experience

Ahhh who needs exp points from missiles...Just train the ships at a training center...
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  #16  
Old October 15th, 2004, 06:15 PM
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Default Re: Missiles and Experience

What if you hit a ship with direct fire weapons, and then finish it off with a missile?
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  #17  
Old October 15th, 2004, 06:28 PM
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Default Re: Missiles and Experience

Quote:
Suicide Junkie said:
What if you hit a ship with direct fire weapons, and then finish it off with a missile?
Only the "killing stroke" matters for experience purposes.
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  #18  
Old October 15th, 2004, 06:45 PM
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Default Re: Missiles and Experience

Quote:
capnq said:
Quote:
Suicide Junkie said:
What if you hit a ship with direct fire weapons, and then finish it off with a missile?
Only the "killing stroke" matters for experience purposes.
It all depends on how it is implemented. Perhaps the Last ship to hit it with a DF weapon is recorded, and then XP is dished out when the ship dies.
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  #19  
Old October 15th, 2004, 06:47 PM
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Default Re: Missiles and Experience

Does this thread indicate the possiblity that we need to look into how experience is being done, and how it will be implemented in SE5?

Kana
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  #20  
Old October 15th, 2004, 07:17 PM
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Default Re: Missiles and Experience

Quote:
Suicide Junkie said:
It all depends on how it is implemented. Perhaps the Last ship to hit it with a DF weapon is recorded, and then XP is dished out when the ship dies.
Only the killing stroke. One ship could hit the target with 12 shots, then a second ship hits it once and finishes it. The second ship gets the 1 experience point, the first ship gets nothing. Killing ships only gives ship experience in full 1% increments.

Quote:
Kana said:
Does this thread indicate the possiblity that we need to look into how experience is being done, and how it will be implemented in SE5?

Kana
The method that experience is acquired is more or less known. It is definitely wonky and needs to be revamped for SE5...
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