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December 22nd, 2003, 05:18 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: multiple attacks
Quote:
Originally posted by Saber Cherry:
Which is why I like my undead Emmitu hero, with 0 melee encumbrance, magical and heroic quickness. He killed about 12 enemies per turn, with only 2 weapons, and each had only 1 attack per turn. Though he also had a "hoof".
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How did he kill 12/turn with 2 weapons and a hoof? Trampling?
BTW, Ginsu (my Natajara) was killed Last night by a very powerful Ghost King casting Drain Life while Ginsu was getting stuck behind his own men and then playing with lesser units. Drain Life seems to cause a lot of afflictions and fatigue as well as damage, and my Luck and highish MR wasn't enough. Though, if Ginsu had gone straight for the ghost, I imagine the Ghost would've been a goner. Looks like that's going to be my second concluded game of Doms II, another win by the AI (Tien Chi and Ulm have taken all but my castle).
PvK
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December 22nd, 2003, 08:13 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: multiple attacks
Quote:
Originally posted by PvK:
How did he kill 12/turn with 2 weapons and a hoof? Trampling?
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No, he had 139% heroic quickness, magical quickness, and unholy power (bonus movement speed... possibly bonus attacks as well? Let's say +10%)
Overall: 3 basic attacks * 2.39 * 2 * 1.1 = 15.77 attacks per turn, average. Though I think I concluded in another thread that it was 22 attacks per turn... hmmm, oh well=) He didn't have trample, as he was mounted and could not wear boots. But the huge movement let him move anywhere he wanted to attack widespread clusters of enemies each turn. The fact that he gets 3 attacks per "round" and 3 enemies inhabit each square is a nice coincidence.
...oh, and 30+ attack, defense, and protection ensured that he always hit and was always missed.
And also... the Life Drain spell is insanely powerful (killing Wyrms and Dragons in a couple hits). I think, perhaps, its effect should be reduced by magic resistance... like -10% (exponential) per MR point. In other words, Life Drain spell damage would go like this (considering 10 MR to be 100%):
MR.....Damage
6.........152%
7.........137%
8.........123%
9.........111%
10.......100%
11.......90%
12.......81%
13.......73%
14.......66%
15.......59%
16.......53%
-Cherry
[ December 22, 2003, 06:42: Message edited by: Saber Cherry ]
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December 25th, 2003, 02:29 AM
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Sergeant
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Join Date: Oct 2003
Location: Blacksburg, VA, USA
Posts: 274
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Re: multiple attacks
Quote:
Originally posted by PvK:
I've been trying a Natajara named Ginsu with four swords (so far two have double attacks) and so far it seems to kill about two targets per turn. I was hoping for more (ideally, eight chopped enemies per turn, or sixteen with a swiftness item). Fatigue seems to set in very quickly when doing this, too.
PvK
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This is why you need life steal on non-undead SC (and also why undead SC with high MR are horribly broken - the only thing that has a chance of slowing them down is Dust to Dust/Wither Bones, and then only if it hits). Try putting a wraith sword in two of those hands (hmm, does he wield it with both left hands I wonder? ) and you will see far less fatigue problems. And you get back HP every turn, too (although unlike real regeneration, it doesn't protect you from afflictions).
You may also need higher attack skill - try a burning pearl or ring of the warrior.
__________________
People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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