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November 28th, 2008, 08:31 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: ... could be caused by cheating
Quote:
Originally Posted by Lokean
Incidentally, has anybody else tried to explore the limits of what the servers can spot as cheating?
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Yes. More than one person was banned because of actually cheating in MP games, too.
Quote:
Originally Posted by Lokean
I've found at least three things that are definitely cheating, two of which are totally game-destroying, that the server fails to spot.
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It should have changed a little after the latest patch. If you still know about things that are not detected, you should send your findings to Illwinter / JK.
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November 28th, 2008, 09:57 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Thanked 73 Times in 49 Posts
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Re: ... could be caused by cheating
Lokean:
I think that hacking .2h files would give you much more power, for example making units commanders, adding magic paths, getting more than 1 unique summon in the game. But all that is based just on problems with rolling turns back at llamaserver and it was before last patch.
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November 28th, 2008, 10:28 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
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Re: ... could be caused by cheating
Lokean, your post about the possible attack vectors falls in line with the same cheat possibilities that have been disarmed before, and it's verbose enough to understand how to use those cheats, so I moved it to the Beta Testing area now. In order not to jeopardize MP gaming by giving malevolent people ideas, please only report to the Illwinter email address and/or moderators here via PM about this.
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November 28th, 2008, 10:41 PM
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Corporal
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Join Date: Nov 2008
Posts: 148
Thanks: 0
Thanked 27 Times in 9 Posts
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Re: ... could be caused by cheating
Sorry, I was actually trying to keep it nonspecific enough that people couldn't glean anything from it. I'll put together an email with example turns and send it off.
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November 28th, 2008, 11:14 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
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Thanked 106 Times in 71 Posts
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Re: ... could be caused by cheating
I see this message a lot in MP games. I figured it was the server flaking out but it sounds like more often than not this is really someone cheating?
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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November 28th, 2008, 11:38 PM
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Corporal
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Join Date: Nov 2008
Posts: 148
Thanks: 0
Thanked 27 Times in 9 Posts
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Re: ... could be caused by cheating
The only way I expect it could result from the server flaking out would be a corrupted .2h file, which is astronomically unlikely given the size of the files, even if there's no checksum, which there ought to be. I would expect a 'false positive' to be very rare indeed.
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November 29th, 2008, 12:32 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: ... could be caused by cheating
I think there is a checksum.
--verify Verify all 2h-files and exit (creates .chk files)
the result looks like this...
$> cat early_arcoscephale.chk
2h file is OK!
gamenbr -1
turnnbr 92
serial 1022
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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November 29th, 2008, 01:20 AM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: ... could be caused by cheating
I have gotten the message once on llamaserver and I perfectly well know I wasn't cheating. A rollback was involved and that was several versions ago.
I have a feeling I had a hair more money (~100) than I was supposed to but I didn't have the old files around to calculate exactly how much I should have had.
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November 29th, 2008, 02:05 AM
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Corporal
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Join Date: Nov 2008
Posts: 148
Thanks: 0
Thanked 27 Times in 9 Posts
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Re: ... could be caused by cheating
Bear in mind that rollbacks are not actually part of the product, they're performed by users hacking a workaround for something. From a purely theoretical standpoint they are actually an exploit, they're just not a malicious one.
To clarify, unless the users are doing something to the game that is not included in the code of the game itself (which would include rollbacks, mods and similar user-created features in addition to malicious activity) the chances of the cheat detection throwing out a false positive should be virtually nil for any well designed game, which this one clearly is.
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November 29th, 2008, 02:20 AM
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Corporal
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Join Date: Dec 2007
Posts: 66
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: ... could be caused by cheating
Just looked at that move (it is my nation, that got that warning). There are actually about 1200 gold more, than it should have been. If this is the only problem seen, then should there be a rehost or this gold should be divided?
Last edited by rtyffg; November 29th, 2008 at 02:36 AM..
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