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June 30th, 2005, 07:08 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
Location: GWN
Posts: 12,490
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Re: Having problem assigning proper id flags to un
Quote:
Skirmisher said:
Strange, I loaded the fixed files in and got the same thing again. Meaning when I purchased more units they appeared as egyptians.
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Hold on....... that attachement you sent with the screen shots did indeed show the Iranian ID tag. When I loaded the sceanrio you sent me I saw *** Egyptian *** ID tags. That may becasue you have done something and saved between the screen shot and the sceanrio. Send a screen shot of what you see when you try to buy now. Just set the game to run windowed at 640x480 and use ALT+PRINTCREEN to make the Screen shot. It will be a smaller attachement
Don
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June 30th, 2005, 07:13 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: Having problem assigning proper id flags to un
Quote:
Skirmisher said:
I did exactly as you said to do. I get iraqi units with eqyptian flags.
The egyptian flag is the right hand selection for default battles. Before ,if you look at the first posts screenshot,I was getting the Irianian flag on the Iraqi units.
When I changed that back to egyptian,then the egyptian flag appeared.
So the anomaly flag I'm seeing here is the same flag as the right hand country in the battle generator(whatever that happens to be)
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HOORAY!!!!! a break though !!!! ( wild dancing in the steet )
By total co-incidence I had the Muja set up as player 2 THAT'S why the ID tags came up for me.
We'll look into this. The workaround is to ensure the default nations in Game Options are set to the same nations as you want in your sceanrio. In your case Saudis and Muja
Don
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June 30th, 2005, 07:13 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
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Thanked 27 Times in 21 Posts
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If you cant beat em,join em.
I just figured out how to make it work for me. I set the default battle on the start screen to the battle im doing here. Saudi Arabia vs Mujahadeen.June 2005 Now when I buy the stuff from the iraqi oob I get mujahadeen flags, lol.
For some reason this default battle parameter is messing up my flags here,but if I just set it to what i want ,thats what I get. So I can continue editing here. "whew"
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June 30th, 2005, 07:16 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: If you cant beat em,join em.
Yes a block party just broke out in front of my house. [img]/threads/images/Graemlins/Burger.gif[/img] [img]/threads/images/Graemlins/Martini.gif[/img] [img]/threads/images/Graemlins/Cheese.gif[/img]
Thank You !!
Double Deuce,
Yes I remember those Indian units showing up in the camapign. Whas your right side default battle set for India?
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July 1st, 2005, 11:30 AM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: If you cant beat em,join em.
The Block party is Cancelled. Nobody brought Beer
Both Andy and I tried this today and everything worked perfectly. I know, I know...... I saw it yesterday and Andy said he thought he saw it a month ago then couldn't reproduce it so wrote it off as imagination.
What this means is there is a specific series of events or combinations of nations or alignment of planets that is causing this and until we can set something up that will reproduce this 100% of the time my advice to anyone building a sceanrio is to ensure the two nations in your game options are set to the same nations you want to build a sceanrio for and you won't have any problems. I will be digging into this further today though as time allows.
Don
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July 1st, 2005, 12:51 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: If you cant beat em,join em.
OK we found the key step that was tripping this bug.
Don
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July 1st, 2005, 01:36 PM
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Captain
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Join Date: Sep 2002
Location: United States
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Thanked 27 Times in 21 Posts
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Re: If you cant beat em,join em.
Quote:
DRG said:
The Block party is Cancelled. Nobody brought Beer
Both Andy and I tried this today and everything worked perfectly. I know, I know...... I saw it yesterday and Andy said he thought he saw it a month ago then couldn't reproduce it so wrote it off as imagination.
What this means is there is a specific series of events or combinations of nations or alignment of planets that is causing this and until we can set something up that will reproduce this 100% of the time my advice to anyone building a sceanrio is to ensure the two nations in your game options are set to the same nations you want to build a sceanrio for and you won't have any problems. I will be digging into this further today though as time allows.
Don
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Don if you look closely at my post before this one in this thread you will see I clearly provided you with 3 "beer" icons.
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July 1st, 2005, 02:05 PM
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Shrapnel Fanatic
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Join Date: Mar 2005
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Re: If you cant beat em,join em.
Quote:
Skirmisher said:
Don if you look closely at my post before this one in this thread you will see I clearly provided you with 3 "beer" icons.
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three beers hasn't been a "party" since I was 15
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July 1st, 2005, 02:11 PM
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Captain
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Join Date: Sep 2002
Location: United States
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Re: If you cant beat em,join em.
Quote:
DRG said:
Quote:
Skirmisher said:
Don if you look closely at my post before this one in this thread you will see I clearly provided you with 3 "beer" icons.
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three beers hasn't been a "party" since I was 15
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lol, each icon represents a case. How can you bring three beers to a block party?
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July 1st, 2005, 10:56 PM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,956
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Re: If you cant beat em,join em.
Quote:
DRG said:
OK we found the key step that was tripping this bug.
Don
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Captured was only working when the HQ was created from scratch - ie in a brand new scenario in the editor, or a generated battle. Loaded files already (usually) had an HQ allocated, so set captured was not working for a "re-loaded for new edits scenario" (unless the side in question had no troops bought at all yet! , and probably did not work right if you bought captured allies as "own kit" in a campaign for support troops.
Looks fixed.
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