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October 6th, 2008, 07:42 PM
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General
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Join Date: Oct 2007
Posts: 3,007
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Re: Warhammerama - Concept and signup
Okay, just make sure and kill me off before the end game, my end game is just embarrassingly bad
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October 6th, 2008, 08:28 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Warhammerama - Concept and signup
Heh, mine too. But on a map of this size we shouldn't really hit too much of the lategame.
Sombre, do you want me to deaden some/all of the seas? If so, how about you NI it and then give it to me and I'll change some terrain around and do the dead seas. Otherwise I'll take another look at the map tomorrow to suggest some terrain changes. Bedtime now.
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October 7th, 2008, 04:19 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Warhammerama - Concept and signup
I presume we're using CBM? Is the current version of Lizardmen okay to use for the combined mod or should I wait? We can incorporate updates mid-game, although in order for it not to affect unit numbers in my script, and new units would have to come later in the mod file than any current units.
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October 7th, 2008, 06:51 AM
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National Security Advisor
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Join Date: Nov 2006
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Re: Warhammerama - Concept and signup
Actually I'm happy to sort out the map entirely if you're happy with that Sombre. I can get a script to do the NI-ing very easily. I'd like to make quite a few changes to the terrain assignments in the map editor, because there is a whole lot of craziness. Provinces are marked as big or small with no apparent correlation to their size on screen.
I'll do that this evening if you're happy for me to. Also if the Lizardmen are confirmed as good to go I'll create the mod and set the game up to accept pretenders.
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October 7th, 2008, 06:55 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Warhammerama - Concept and signup
The lizards are confirmed to go unless someone spots a horrible bug in them before the end of the day.
I'm happy for you to do the whole map of course :]
I would like to use CBM as well, but I want to make sure the other two players are ok with it and understand the situation.
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October 7th, 2008, 08:48 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Warhammerama - Concept and signup
Okay great.
Do you normally NI-ify the seas, by the way?
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October 7th, 2008, 10:37 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Warhammerama - Concept and signup
I normally NIify everything.
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October 7th, 2008, 12:30 PM
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Corporal
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Join Date: Jun 2008
Posts: 118
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Re: Warhammerama - Concept and signup
I'm fine with CBM and any map that takes you guys fancy.
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October 7th, 2008, 12:34 PM
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General
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Join Date: Oct 2007
Posts: 3,007
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Re: Warhammerama - Concept and signup
I've never played using cbm before. I suppose if we're going to use it I should probably take a look at it before we get going. Hopefully it won't change anything that will really mess with my planning.
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October 7th, 2008, 12:35 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Warhammerama - Concept and signup
It alters pretenders a fair bit, and also makes many summons cheaper. I don't think it should mess you around too much though. Most of the changes are pleasing.
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