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  #11  
Old November 29th, 2003, 12:23 PM
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Default Re: AranMP game (renamed)

I'm GMT +2 and Sunday GMT 2:00 PM is fine.
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  #12  
Old December 1st, 2003, 05:03 PM
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Default Re: AranMP game (renamed)

Quote:
Originally posted by Wendigo:
S Cherry, Ywl, Sammual & T Longhorn, I will need a working e-mail address to go on.

Pls board mail me with it or e-mail me to gualteiro2 at navegalia.com.

If any of you can provide a server now it's the time to say it, create the game on the previous terms & either post here or mail me with the IP & port.

T Longhorn is at GMT-5. I am at GMT +1 and I guess Patrik & Nerfix are at similar timezones.

If we have players in Asia the only time that might work for a blitz start this Sunday would be around afternoon GMT time (which translates into USA morning & Asia night time). But this might not work with players in further diverging time zones as USA West coast or Australia. Anyway, pls confirm all if Sunday GMT 2:00PM would work for you people.

Cheers,
Pepe
I'm on US Eastern. With those confusing standard and daylight saving time switching, it's probably GMT-4 now.

Wan
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  #13  
Old December 1st, 2003, 06:34 PM
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Default Re: AranMP game (renamed)

I'm GMT -6... hmmm... I guess that narrows down my physical location to about 1/24 of the world, making me that much easier to find...
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  #14  
Old December 1st, 2003, 06:38 PM
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Default Re: AranMP game (renamed)

Quote:
Originally posted by Saber Cherry:
I'm GMT -6... hmmm... I guess that narrows down my physical location to about 1/24 of the world, making me that much easier to find...
You're from Venezuela, rigth?

(unless you indeed are from Venezuela...)
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  #15  
Old December 1st, 2003, 06:46 PM
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Default Re: AranMP game (renamed)

Ehehehe... no!
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  #16  
Old December 2nd, 2003, 12:01 AM

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Default Re: AranMP game (renamed)

I'd be up for joining if you haven't quite started yet. I have basically no preferences...the previous suggestions sound fine, and I'll take pretty much any race that's left.
As for time zone I'm US central time, so GMT -5 I'd suppose.

If you'll accept me my email is cvernooy@mail.utexas.edu, and if not... This is a pretty late response so I don't mind if you don't want me in or have already started.
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  #17  
Old December 2nd, 2003, 12:17 PM

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Default Re: AranMP game (renamed)

I'm at GMT +1. Sunday at 2.00 PM GMT is fine with me. So was 8 am OK for you Saber Cherry? (Well could there be a better reason to get up a Sunday morning than to play some DomII? )

Patrik
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  #18  
Old December 2nd, 2003, 04:16 PM
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Default Re: AranMP game (renamed)

Quote:
Originally posted by Patrik:
I'm at GMT +1. Sunday at 2.00 PM GMT is fine with me. So was 8 am OK for you Saber Cherry? (Well could there be a better reason to get up a Sunday morning than to play some DomII? )

Patrik
Um... I'd vastly prefer Sunday at 3pm GMT, but if everyone else wants 2pm, I'll try to manage...=)
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  #19  
Old December 3rd, 2003, 07:55 PM

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Default Re: AranMP game (renamed)

Ok, I am back.

Cherry, Nerfix & Sammual, I need your pretender files, & will fire the game as soon as I get them.

Arioch: Sorry, I guess that game closed means just that.
Being PBEM I want to keep the number of players manageable...next time!

Seeing as we seem to be all in either Euro or America time zones we likely will be able to get some turns in a row either this Saturday/Sunday if I do not screw up juggling all those files...more about this as soon as I settle.
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  #20  
Old December 4th, 2003, 07:27 PM

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Default Re: AranMP game (renamed)

Still waiting for Sammual's.

I'd like to start this today.
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