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  #11  
Old November 5th, 2007, 09:55 AM
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WraithLord WraithLord is offline
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Default Re: GUI for probing turn status

Your suggestion for checking the status of all games is a good one and I'll add it to my todo list.

Same goes for the auto save feature.

As for the save turn not working. First, please note that it doesn't actually copy the turns. It creates a bzip2 tarball containing the turn puts it at the location specified in settings under directory "game name"/"turn number". Then if all that is successful it shows a message similar to the one attached to this post.
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  #12  
Old November 5th, 2007, 12:11 PM

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Default Re: GUI for probing turn status

Ah, you had configured the game wrong! (A typo in the game's name.) Works fine after correcting it.

While figuring that out I noticed that the log-file is quite cluttered with your debugging. You might wanna empty that, again for the aesthetics
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  #13  
Old November 5th, 2007, 05:15 PM
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Default Re: GUI for probing turn status

You're right about the type, I have stumbled into the same error and failed to mention that earlier. sorry for that.

About the log file, are you sure you aren't running the debug version of the program?- If you are sure then you see the log because of some uncaught exception in the code (I only write severe logs in the non-debug version). So if the log bothers you, just erase it and you won't see any logs again.
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  #14  
Old November 5th, 2007, 06:52 PM

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Default Re: GUI for probing turn status

It's not the debug-version. (Unless they are mixed up in the package ) When I tried to save my turn with the invalid path and quit the program, it did report that it wrote something in the log (py_eye_gui.exe.log). It shouldn't? Well, I don't really care now that it works

And what I mean with clutter is that said log-file is like 800 K in size already in the zip. I don't think you intend to have it there at all, since it's just a bunch of logs from when you tested the program or something. Not that it matters, of course, but it's prettier without.
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  #15  
Old November 5th, 2007, 07:52 PM
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Default Re: GUI for probing turn status

I have fixed the issue of failing to save turns by handling it gracefully. Now instead of an error log message the program will open a window with a message that it can't save the game. The fix will be included in the next release (with your recommendation added)

ok, now I understand your comment about the log. You're right of course, thanks for the heads up.
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  #16  
Old November 6th, 2007, 09:26 PM
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Default Re: GUI for probing turn status

Sounds great!

Geez, maybe I can beg a Mac-using programmer to follow your lead!
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  #17  
Old November 7th, 2007, 05:07 AM
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Default Re: GUI for probing turn status

Hey Pasha,

The program also works for MAC, though I haven't tested it on one. It is working for Linux and Cygwin. My intention was to release a source distribution but I have some learning to do before I can make that work and, as it so happens, I'm on family vacation with limited access to my development environment. But next week when I'm back I'll make this happen so that MAC and Linux users could also use the program.
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  #18  
Old November 8th, 2007, 01:27 PM

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Default Re: GUI for probing turn status

Hey, attached is an icon for the program if you want one. (Since I'm so shallow, I couldn't bear seeing it without one, as it's a program I use every day ) The motif is that lovable scamp, Umor, hugging an eyeball.
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  #19  
Old November 8th, 2007, 04:48 PM
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Default Re: GUI for probing turn status

Wow, its a very nice icon indeed, Thank you!

But how does attaching an icon to a program work in windows anyway?
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  #20  
Old November 8th, 2007, 05:22 PM

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Default Re: GUI for probing turn status

Well, I just made a shortcut to the program on my desktop: that one can have an icon assigned to it via properties. I have no idea how one would attach it to the actual program, though
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