.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old January 7th, 2003, 03:33 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: physicist call

I remember a joke that was going around before the launch of the Hubble telescope. "Well if it doesn't work, they can call it the Hubble Ruble Scope."



Unfortunetly this is just a picture of one start, but because the lense is dirty, you get this odd effect. I recomend some windex and a cloth.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #12  
Old January 7th, 2003, 05:23 PM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: physicist call

Quote:
Perhaps better would be if you just had "classic sci-fi" artificial gravity technology.
Then you'd put an outward gravity force starting just above your armor, so weapons are slowed down (less kinetic damage) and energy beams are redshifted down to less harmful energies.
"Sir, the enemy appears to be armed with giant green flashlights."
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
  #13  
Old January 7th, 2003, 05:33 PM
Slick's Avatar

Slick Slick is offline
Brigadier General
 
Join Date: Apr 2002
Location: Kailua, Hawaii
Posts: 1,860
Thanks: 0
Thanked 1 Time in 1 Post
Slick is on a distinguished road
Default Re: physicist call

http://www.iam.ubc.ca/~newbury/lenses/research.html

Slick.
__________________
Slick.
Reply With Quote
  #14  
Old January 7th, 2003, 06:06 PM
Dralasite's Avatar

Dralasite Dralasite is offline
Corporal
 
Join Date: Dec 2002
Posts: 132
Thanks: 0
Thanked 0 Times in 0 Posts
Dralasite is on a distinguished road
Default Re: physicist call

How about Implosion for a cool gravity based damage type? Make the ship weigh so much it collapses on itself.

Don't forget about neutron stars, as well. They are stars that didn't quite have enough mass to collapse all the way into black holes, but are still dense (I think the most dense in the universe that we know of). In a tech tree, maybe you can use them as the tech you get before you black holes, etc.
Reply With Quote
  #15  
Old January 7th, 2003, 07:45 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: physicist call

I have neutron stars as a system type in the TNG mod. They operate like blackholes, except their effects are less. I also added pulsars, which have sensor and shield effects.

[ January 07, 2003, 17:45: Message edited by: Captain Kwok ]
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #16  
Old January 7th, 2003, 08:34 PM

Desdinova Desdinova is offline
Sergeant
 
Join Date: Oct 2002
Location: Dallas, tx
Posts: 391
Thanks: 0
Thanked 0 Times in 0 Posts
Desdinova is on a distinguished road
Default Re: physicist call

sci-fi is full of gravity related devices. star wars' yuuzhan vong ships use gravity as propulsion, defense and weapon. star trek used it for gravity aboard ships.

as defense: gravity can be used to distort the path a incoming weapon travels causing it to miss you, regardless of energy or projectile. using a high gravity focus you can actually suck incoming atks into it. using a variation of anti-gravity you can form a shield which will repulse incoming atks. as gravity inside a ship it can be used against boarding parties you can either increase gravity imobilizing them or change the direction of "up" causing them to fall to the ceilling or wall.

as a weapon: see graviton hellbore in seiv for 1 thing. again using a focused gravity source you could create a short range device that crushes enemy ships from the high gravity. also can be used as a tractor/repulsor device which can move objects around or can be used to slow down a target making it easier to hit. can also be used as a sheild depleting device.

propulsion: thruster plates that can absorb graviton particles from one direction and project them out another or by creating a gravity well in the direction you want to travel and your ship constantly falls towards it.

miscellaneous: using a variation of the grav plates for gravity you can create minor inertial dampening devices allowing increased combat maneuverability.

[ January 07, 2003, 19:09: Message edited by: desdinova ]
__________________
The vastness of space and time, and I end up here?
Reply With Quote
  #17  
Old January 7th, 2003, 09:19 PM
capnq's Avatar

capnq capnq is offline
General
 
Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
capnq is on a distinguished road
Default Re: physicist call

Quote:
You could probably also make a Gravy Gun
Just the thing to fight potato pixies with.
__________________
Cap'n Q

"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
Reply With Quote
  #18  
Old January 7th, 2003, 10:02 PM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: physicist call

thank you all for your replies, they are helpful.

i didnt get a responce to my question about shapes though. does spherical shape have theoretical positive effects on ship's gravity-field generation?
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #19  
Old January 7th, 2003, 10:04 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: physicist call

There is no theory behind it.

Whatever looks the coolest and highest-tech will do
Reply With Quote
  #20  
Old January 7th, 2003, 10:31 PM
Dralasite's Avatar

Dralasite Dralasite is offline
Corporal
 
Join Date: Dec 2002
Posts: 132
Thanks: 0
Thanked 0 Times in 0 Posts
Dralasite is on a distinguished road
Default Re: physicist call

I don't know this but it makes sense that planets and stars are close to spherical because gravity isn't a "directional" force, being a curvature of space/time. Most celestial bodies arn't perfect spheres due to other forces. For example the rotation of the earth causing a bulge at the equator.

The way I see it, if you can control gravity, it doesn't really matter what shape your ships or weapons are. Spiral them like a corkscrew. Have them in seperate pieces. Make them inside out. Or all of the above
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:03 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.