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  #11  
Old December 30th, 2003, 09:11 PM

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Default Re: New PBW game - Great Experiment 3

Second that. In fact, anything less than 48 hrs is pretty tough for me on occasion.

Quote:
Originally posted by Unknown_Enemy:
Then, could we have 36h turns ? I am usually able to get a turn per day, byut sometime I need a few extra hours.
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  #12  
Old December 30th, 2003, 09:24 PM
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Default Re: New PBW game - Great Experiment 3

Quote:
Originally posted by Unknown_Enemy:
I would say we need AI. An atraction in TGE is that AI are a treat because you are so weak when you start the game. But I am not sure about medium bonus. A player starting near 2 agresssive medium bonus AI would be in a difficult situation.
What about low bonus ?

Then, could we have 36h turns ? I am usually able to get a turn per day, byut sometime I need a few extra hours.
Well, I would agree with TGE 1 and 2 the AI were nice because of the challange. But you maybe didn't understand my Last point. This time around the AI(if any) will be in exactly the same situation as you. A homewolrd with 1 mil pop and no faciliites. That's the reason I was suggesting giving them medium bonus. I have run some tests and they seem to do a decent job of rebuilding the HW. But knowing they won't be the threat they were in the first two games, would you still be as interested in having them?

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  #13  
Old December 30th, 2003, 09:55 PM
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Default Re: New PBW game - Great Experiment 3

How about using the PvK Balance Mod?

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  #14  
Old December 30th, 2003, 10:10 PM
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Default Re: New PBW game - Great Experiment 3

Quote:
Originally posted by PvK:
How about using the PvK Balance Mod?

PvK
My first impulse would be not to. I typically try to avoid setting up games with more than one "hook". As it is strategies and empire setup are going to have to be reevaluated for the minimalized start, and throwing the balance mod in there just complicates that. However, I am always open to the wishes of the players. If they want to use it I won't object.

[ December 30, 2003, 20:10: Message edited by: geoschmo ]
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  #15  
Old December 31st, 2003, 03:18 AM
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Default Re: New PBW game - Great Experiment 3

I was in TGE 2 and it was a lot of fun, even though I made the mistake of taking bloodthirsty as my happiness type and did not realize what I had done until my people started rioting after signing a couple of treaties. I would enjoy another "type" of game.

I would not want to further confuse things by attaching a "mod" to it. I think the game setup itself is sufficient odds. I would accept AI's to participate with.

[ December 31, 2003, 01:19: Message edited by: Gandalph ]
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  #16  
Old December 31st, 2003, 10:31 AM
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Default Re: New PBW game - Great Experiment 3

Quote:
Originally posted by geoschmo:
Well, I would agree with TGE 1 and 2 the AI were nice because of the challange. But you maybe didn't understand my Last point. This time around the AI(if any) will be in exactly the same situation as you. A homewolrd with 1 mil pop and no faciliites. That's the reason I was suggesting giving them medium bonus. I have run some tests and they seem to do a decent job of rebuilding the HW. But knowing they won't be the threat they were in the first two games, would you still be as interested in having them?

Geoschmo
I understood your point, but I never run any test to see how do fare AIs in that particular setting.
The fun of TGE1&2 was that AI were a real threat when you started the game, but if you survived the first 2 years they were dead meat. What you have created here is quite different. So let's see how it will play, but I will fight to the bitter end anyway.

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  #17  
Old December 31st, 2003, 05:40 PM
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Default Re: New PBW game - Great Experiment 3

Quote:
Originally posted by alarikf:
Is there a possibility that after the first two years or so of the game that we might change the turnaround time to 48 hours? 24 hours is tough for me but should be ok in the boring beginning stages...but later will just kill me. If no one else has this problem, maybe I should bail so as not to risk holding people up later.
I suport a 36h turn.

Quote:
Originally posted by Slynky:
Since a lot of people feel the Intel system is a bit flawed (or too simplistic..."my stack of points is bigger than your stack of points, so I win."), would you consider getting rid of it?
I would say, if we have AI, let's trash intel, if only humans, let's keep it.
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  #18  
Old January 1st, 2004, 02:07 AM

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Default Re: New PBW game - Great Experiment 3

Is there a possibility that after the first two years or so of the game that we might change the turnaround time to 48 hours? 24 hours is tough for me but should be ok in the boring beginning stages...but later will just kill me. If no one else has this problem, maybe I should bail so as not to risk holding people up later.

thanks,

Alarik

Ps: I'll get my empire in on Friday. Sorry for the delay. We're getting in a car for the inevitable new years eve drive today, will return friday...
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  #19  
Old January 1st, 2004, 02:56 AM
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Default Re: New PBW game - Great Experiment 3

Since a lot of people feel the Intel system is a bit flawed (or too simplistic..."my stack of points is bigger than your stack of points, so I win."), would you consider getting rid of it?
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  #20  
Old January 4th, 2004, 04:49 PM
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Default Re: New PBW game - Great Experiment 3

I've requested to join the game (yeah, like who cares, right? ).

Posting here to say that I have received a request from a rated player to be rated in this game. Of course, we need at least 2 for this to happen. I haven't decided yet (based on final game settings) so, there is still only one requesting a rating.

Are there any others at this point?
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