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  #11  
Old August 8th, 2006, 06:27 PM
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Default Re: OT: Stupid c++

Erm, the pointer is one of the variables in the base class. I'm restarting the roguelike project, only mucho simpler.
The relavent lines:
Quote:
class GR {
BlankSquare MapBlank; WallSquare MapWall; FloorSquare MapFloor;
};

class MapSquare {
public:
BlankSquare * Type;
};
MapSquare Map [81][41];

Map [t][t2].Type = GR.MapWall;

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  #12  
Old August 8th, 2006, 07:46 PM
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Default Re: OT: Stupid c++

*Whaps forehead*

Must remember...A class is *Not* a variable. Must declare class as variable first.

Well, at least I changed the error...Er, never mind. Putting '&' in front of what I wanted to convert fixed it. And now it all works. Or seems to. Can never tell with those programs. *Darting eyes* Sneaky programs.
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  #13  
Old August 8th, 2006, 08:35 PM
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Default Re: OT: Stupid c++

I'm getting aa '[Linker error] undefined reference to `vtable for Character' '
Ok, so it doesn't like virtual functions without a '{};', even if they are void.
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  #14  
Old August 8th, 2006, 10:25 PM
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Default Re: OT: Stupid c++

Got a dungeon, got doors that open and close, got an intermitent glitch in the dungeon algorithm...

Would anybody know how to turn on Dev c++'s Debug mode? I'm getting nowhere with 'F8'.
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  #15  
Old August 9th, 2006, 06:21 AM
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Default Re: OT: Stupid c++

Ehm ...

Why don't use Phython?
Or, at least, Java?
Or, if you love M$, C#?

I programmed 10 years in C and C++ and it's an headhache.
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  #16  
Old August 9th, 2006, 09:57 AM
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Default Re: OT: Stupid c++

This explains all the nomenclature in your posts!
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  #17  
Old August 9th, 2006, 10:29 AM
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Default Re: OT: Stupid c++

Don't suppose it happens to be an SE4-themed roguelike does it?

The Phong wields a hand cannon --more--
The Phong fires at you --more--
You die


That would be cool...
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  #18  
Old August 9th, 2006, 11:16 AM
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Default Re: OT: Stupid c++

Yeah, I wanted to do an SE module for Dungeon Odyssey once, but it never got anywhere... DO seemed a bit tricky to mod, and I couldn't figure out where to start with the concept anyway
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  #19  
Old August 9th, 2006, 12:38 PM
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Default Re: OT: Stupid c++

Python is interpreted, java is interpreted, I have an aversion to M$-only projects.

No, just a simple dungeon-based one.

I would perfer this thread not go off-topic before I get an answer.
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  #20  
Old August 9th, 2006, 02:03 PM
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Default Re: OT: Stupid c++

What's a good, simple way to get the console to ignore the mouse? I'm using this: http://www.adrianxw.dk/SoftwareSite/index.html for events.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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