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October 2nd, 2001, 04:20 AM
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Brigadier General
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Join Date: Dec 1999
Location: Lancaster, OH 43130
Posts: 1,997
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Re: SE4 CD discussion
The sooner the better, but the new burn will not be (this specific burn) until November.
However don't wait .
And yes we will include info from the modders as far as links, in fact I will be getting with each author about some other stuff as well.
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Sarge is coming...
Richard Arnesen
Director of Covert Ops
Shrapnel Games
http://www.shrapnelgames.com
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Change is inevitable, how you handle change is controllable - J. Strong
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October 2nd, 2001, 05:14 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: SE4 CD discussion
Good. That gives me time to finish this backlog of schoolwork, and clean up some of my stuff.
I also hope to put out a humans-only P&N for PBW, with a lot of stuff that AIs just can't handle.
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Things you want:
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October 2nd, 2001, 12:48 PM
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General
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Join Date: Mar 2001
Location: UK
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Re: SE4 CD discussion
I will push to get the vikings ready for inclusion. I'll aim for the end of October.
If we had an idea of which mods were going to be included, race creators could make sure that they had AI files and images to ensure compatibility with all of them.
I'm assuming that things like the mod launcher and race viewer will be included.
How about the latest Version the SE4 code? Matryx even wrote a code generator for it, although it might want updating.
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SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
Go to my meagre SEIV pages to generate your own code.
[This message has been edited by dogscoff (edited 02 October 2001).]
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October 2nd, 2001, 05:27 PM
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Brigadier General
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Join Date: Dec 1999
Location: Lancaster, OH 43130
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Re: SE4 CD discussion
Again I have posted a thread to just post your final Version to. If you update them before we burn the CD's just post edit your post on the thread. Also include contact info so I can contact you.
Finally I need you to do me a favor and go out into the community and find the guys who have older useful stuff and have them come back in and post it. I remember some actual programs that allowed you to modify mods in a GUI and a Mod Manager and those I would especially like to add.
I am really trying to rally the community to get some really nice stuff added to this CD so I would appreciate any help I can get.
And again if you want your SE fan site highlited drop me a line and we can add you to the banner exchange program.
Thanks!
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Sarge is coming...
Richard Arnesen
Director of Covert Ops
Shrapnel Games
http://www.shrapnelgames.com
__________________
Change is inevitable, how you handle change is controllable - J. Strong
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October 3rd, 2001, 07:05 PM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: SE4 CD discussion
there are alot of good programs that were written a while back. the component, formation, Tech Queue, and other editing tools. A kind soul sent me copies of them recently, but I have not seen their creators on this board in a long time. anyone know how to reach them?
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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October 3rd, 2001, 08:30 PM
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Major
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Join Date: Dec 1999
Location: Wilmington, NC, USA
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Re: SE4 CD discussion
Hi Guys:
Just had to put my two cents in. Maybe Richard has already covered this, but don't forget to include a text file with your post giving us your credit info. This should include Name, elements, and Website address if you have one that you want us to include.
We are thinking of updating the manual and including the credits info there also.
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Tim Brooks
Shrapnel Games
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Tim Brooks
Shrapnel Games
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October 3rd, 2001, 08:43 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: SE4 CD discussion
About the manual thing (semi-tangent here):
I've been thinking of making a revised "edition" of the manual for techmod detailing what I changed and perhaps improving some areas (err, assuming I can do a better job, which remains to be seen )
Any problem with me doing that, and including the revised Version with my mod?
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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October 3rd, 2001, 11:13 PM
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Captain
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Join Date: May 2000
Location: Tampa, FL USA
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Re: SE4 CD discussion
Just in case anyone reading this thread is still unclear, Richard clarified in a recent e-mail that they do not want any copyrighted material included on any mods placed on the SE4 CD. To that end, we (the TDM-Modpack crew) are currently planning to include a Version for the CD (with certain components removed or modified of course). Most of us already have upgraded files ready for compilation/testing but are holding off until the 1.42 patch comes out so that we can ensure compatibility.
[This message has been edited by Tampa_Gamer (edited 03 October 2001).]
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No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country.
-General George S. Patton
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October 4th, 2001, 01:18 AM
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Sergeant
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Join Date: Apr 2001
Location: London, UK
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Re: SE4 CD discussion
End of november hmm....
well I'll refrain from uploading my Mod Selection Utility into that thread until I can gauge if I have time to improve it
For now, the links to the current Version are in my Signiature
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The Unofficial Space Empires 4 Mod Utility V2.0
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Download as a .ZIP < HERE>
Download as a .RAR < HERE>
Download as a .ACE < HERE>
Check a Screenshot of it< HERE>
Check an Alpha Shot of my Mod Editor (Unreleased) < HERE>
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The Unofficial Space Empires 4 Mod Utility V2.26
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Download as a .ZIP -( HERE)-
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